osu/osu.Game/Online/Multiplayer
Bartłomiej Dach 42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
..
Countdown
MatchTypes/TeamVersus
ForceGameplayStartCountdown.cs
IMultiplayerClient.cs Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
IMultiplayerLoungeServer.cs
IMultiplayerRoomServer.cs Add missing parameter description to docs. 2023-10-04 00:28:01 +02:00
IMultiplayerServer.cs
InvalidPasswordException.cs
InvalidStateChangeException.cs
InvalidStateException.cs
MatchRoomState.cs
MatchServerEvent.cs
MatchStartCountdown.cs
MatchUserRequest.cs
MatchUserState.cs
MultiplayerClient.cs Centralise and improve messaging around online state 2023-11-21 15:15:46 +09:00
MultiplayerClientExtensions.cs
MultiplayerCountdown.cs
MultiplayerRoom.cs
MultiplayerRoomSettings.cs
MultiplayerRoomState.cs
MultiplayerRoomUser.cs Change default availability in MultiplayerRoomUser to Unknown 2023-06-28 16:38:20 +09:00
MultiplayerUserState.cs
NotHostException.cs
NotJoinedRoomException.cs
OnlineMultiplayerClient.cs Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
QueueMode.cs
ServerShutdownNotification.cs
ServerShuttingDownCountdown.cs
UserBlockedException.cs Ad localisation (and adjust messaging) of invite failures 2023-10-12 18:07:03 +09:00
UserBlocksPMsException.cs Ad localisation (and adjust messaging) of invite failures 2023-10-12 18:07:03 +09:00