mirror of https://github.com/ppy/osu
161 lines
6.2 KiB
C#
161 lines
6.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public partial class OsuModStrictTracking : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => @"Strict Tracking";
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public override string Acronym => @"ST";
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss.";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTargetPractice) };
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (drawable is DrawableSlider slider)
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{
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slider.Tracking.ValueChanged += e =>
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{
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if (e.NewValue || slider.Judged) return;
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var tail = slider.NestedHitObjects.OfType<StrictTrackingDrawableSliderTail>().First();
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if (!tail.Judged)
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tail.MissForcefully();
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};
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}
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}
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var osuBeatmap = (OsuBeatmap)beatmap;
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if (osuBeatmap.HitObjects.Count == 0) return;
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var hitObjects = osuBeatmap.HitObjects.Select(ho =>
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{
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if (ho is Slider slider)
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{
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var newSlider = new StrictTrackingSlider(slider);
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return newSlider;
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}
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return ho;
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}).ToList();
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osuBeatmap.HitObjects = hitObjects;
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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drawableRuleset.Playfield.RegisterPool<StrictTrackingSliderTailCircle, StrictTrackingDrawableSliderTail>(10, 100);
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}
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private class StrictTrackingSliderTailCircle : SliderTailCircle
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{
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public StrictTrackingSliderTailCircle(Slider slider)
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: base(slider)
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{
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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}
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private partial class StrictTrackingDrawableSliderTail : DrawableSliderTail
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{
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public override bool DisplayResult => true;
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}
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private class StrictTrackingSlider : Slider
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{
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public StrictTrackingSlider(Slider original)
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{
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StartTime = original.StartTime;
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Samples = original.Samples;
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Path = original.Path;
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NodeSamples = original.NodeSamples;
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RepeatCount = original.RepeatCount;
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Position = original.Position;
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NewCombo = original.NewCombo;
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ComboOffset = original.ComboOffset;
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LegacyLastTickOffset = original.LegacyLastTickOffset;
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TickDistanceMultiplier = original.TickDistanceMultiplier;
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SliderVelocity = original.SliderVelocity;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
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foreach (var e in sliderEvents)
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{
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switch (e.Type)
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{
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case SliderEventType.Tick:
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AddNested(new SliderTick
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{
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SpanIndex = e.SpanIndex,
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SpanStartTime = e.SpanStartTime,
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StartTime = e.Time,
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Position = Position + Path.PositionAt(e.PathProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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});
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break;
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case SliderEventType.Head:
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AddNested(HeadCircle = new SliderHeadCircle
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{
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StartTime = e.Time,
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Position = Position,
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StackHeight = StackHeight,
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});
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break;
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case SliderEventType.LegacyLastTick:
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AddNested(TailCircle = new StrictTrackingSliderTailCircle(this)
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{
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RepeatIndex = e.SpanIndex,
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StartTime = e.Time,
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Position = EndPosition,
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StackHeight = StackHeight
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});
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break;
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case SliderEventType.Repeat:
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AddNested(new SliderRepeat(this)
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{
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RepeatIndex = e.SpanIndex,
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StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
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Position = Position + Path.PositionAt(e.PathProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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});
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break;
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}
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}
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UpdateNestedSamples();
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}
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}
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}
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}
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