mirror of
https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
public abstract class EditorTestScene : ScreenTestScene
|
|
{
|
|
protected EditorBeatmap EditorBeatmap;
|
|
|
|
protected TestEditor Editor { get; private set; }
|
|
|
|
protected EditorClock EditorClock { get; private set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
|
|
}
|
|
|
|
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
|
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true;
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
|
|
AddUntilStep("wait for editor to load", () => EditorComponentsReady);
|
|
AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
|
|
AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
|
|
/// </summary>
|
|
[NotNull]
|
|
protected abstract Ruleset CreateEditorRuleset();
|
|
|
|
protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset();
|
|
|
|
protected virtual TestEditor CreateEditor() => new TestEditor();
|
|
|
|
protected class TestEditor : Editor
|
|
{
|
|
public new void Undo() => base.Undo();
|
|
|
|
public new void Redo() => base.Redo();
|
|
|
|
public new void Save() => base.Save();
|
|
|
|
public new void Cut() => base.Cut();
|
|
|
|
public new void Copy() => base.Copy();
|
|
|
|
public new void Paste() => base.Paste();
|
|
|
|
public new bool HasUnsavedChanges => base.HasUnsavedChanges;
|
|
}
|
|
}
|
|
}
|