mirror of https://github.com/ppy/osu
138 lines
5.2 KiB
C#
138 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
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{
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protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
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private RoomsContainer container;
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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Child = container = new RoomsContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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JoinRequested = joinRequested
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};
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});
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[Test]
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public void TestBasicListChanges()
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{
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AddStep("add rooms", () => RoomManager.AddRooms(3));
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AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
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AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
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AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
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AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room joined", () => RoomManager.Rooms.First().Status.Value is JoinedRoomStatus);
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}
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[Test]
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public void TestKeyboardNavigation()
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{
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AddStep("add rooms", () => RoomManager.AddRooms(3));
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AddAssert("no selection", () => checkRoomSelected(null));
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press(Key.Down);
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AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
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press(Key.Up);
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AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
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press(Key.Down);
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press(Key.Down);
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AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last()));
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press(Key.Enter);
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AddAssert("last room joined", () => RoomManager.Rooms.Last().Status.Value is JoinedRoomStatus);
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}
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[Test]
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public void TestClickDeselection()
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{
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AddStep("add room", () => RoomManager.AddRooms(1));
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AddAssert("no selection", () => checkRoomSelected(null));
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press(Key.Down);
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AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
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AddStep("click away", () => InputManager.Click(MouseButton.Left));
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AddAssert("no selection", () => checkRoomSelected(null));
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}
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private void press(Key down)
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{
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AddStep($"press {down}", () => InputManager.Key(down));
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}
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[Test]
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public void TestStringFiltering()
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{
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AddStep("add rooms", () => RoomManager.AddRooms(4));
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" }));
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AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
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AddStep("remove filter", () => container.Filter(null));
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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}
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[Test]
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public void TestRulesetFiltering()
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{
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AddStep("add rooms", () => RoomManager.AddRooms(2, new OsuRuleset().RulesetInfo));
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AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo));
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// Todo: What even is this case...?
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AddStep("set empty filter criteria", () => container.Filter(null));
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AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
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AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
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AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
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AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
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AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
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}
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private bool checkRoomSelected(Room room) => SelectedRoom.Value == room;
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private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
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private class JoinedRoomStatus : RoomStatus
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{
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public override string Message => "Joined";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Yellow;
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}
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}
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}
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