mirror of
https://github.com/ppy/osu
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115 lines
3.9 KiB
C#
115 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointPiece : BlueprintPiece<Slider>
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{
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public Action<Vector2[]> ControlPointsChanged;
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private readonly Slider slider;
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private readonly int index;
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private readonly Path path;
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private readonly CircularContainer marker;
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[Resolved]
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private OsuColour colours { get; set; }
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public PathControlPointPiece(Slider slider, int index)
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{
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this.slider = slider;
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this.index = index;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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path = new SmoothPath
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{
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Anchor = Anchor.Centre,
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PathRadius = 1
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},
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marker = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(10),
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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Position = slider.StackedPosition + slider.Path.ControlPoints[index];
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marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
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path.ClearVertices();
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if (index != slider.Path.ControlPoints.Length - 1)
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{
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
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}
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnDragStart(DragStartEvent e) => true;
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protected override bool OnDrag(DragEvent e)
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{
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var newControlPoints = slider.Path.ControlPoints.ToArray();
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if (index == 0)
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{
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// Special handling for the head - only the position of the slider changes
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slider.Position += e.Delta;
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// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
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for (int i = 1; i < newControlPoints.Length; i++)
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newControlPoints[i] -= e.Delta;
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}
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else
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newControlPoints[index] += e.Delta;
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if (isSegmentSeparatorWithNext)
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newControlPoints[index + 1] = newControlPoints[index];
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if (isSegmentSeparatorWithPrevious)
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newControlPoints[index - 1] = newControlPoints[index];
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ControlPointsChanged?.Invoke(newControlPoints);
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return true;
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}
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protected override bool OnDragEnd(DragEndEvent e) => true;
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private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
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private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
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private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
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}
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}
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