osu/osu.Game/Screens/Edit
Dean Herbert e2ebcf7a26 Remove unnecessary manager parameter
Confused why I added this in the first place..
2021-11-25 18:36:03 +09:00
..
Components Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
Compose Update editor cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
Design
GameplayTest Fix test gameplay starting in a hidden state 2021-11-13 22:11:00 +01:00
Setup Remove null checks on `CreateInstance()` calls 2021-11-24 12:23:09 +09:00
Timing Adjust spacings on sample point piece popover 2021-11-13 21:59:45 +01:00
Verify Remove null checks on `CreateInstance()` calls 2021-11-24 12:23:09 +09:00
BindableBeatDivisor.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
ClipboardContent.cs Remove IJsonSerializable interface 2021-08-31 14:39:20 +09:00
Editor.cs Remove unnecessary manager parameter 2021-11-25 18:36:03 +09:00
EditorBeatmap.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
EditorBeatmapSkin.cs
EditorChangeHandler.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
EditorClipboard.cs Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
EditorClock.cs Fix `EditorClock` retaining a reference to potentially outdated `ControlPointInfo` 2021-09-14 23:56:57 +09:00
EditorLoader.cs Make restoring state a `public` call on `Editor` 2021-09-14 23:36:17 +09:00
EditorRoundedScreen.cs Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
EditorRoundedScreenSettings.cs
EditorRoundedScreenSettingsSection.cs
EditorScreen.cs Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs
EditorSkinProvidingContainer.cs Fix editor skin providing container not providing playable beatmap 2021-08-25 17:52:36 +03:00
EditorState.cs Remove nullability from `EditorState` properties 2021-09-14 23:36:28 +09:00
EditorTable.cs
HitAnimationsMenuItem.cs
IEditorChangeHandler.cs
LegacyEditorBeatmapPatcher.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
PromptForSaveDialog.cs Test staying on same difficulty due to unsaved changes 2021-09-05 21:48:10 +02:00
TransactionalCommitComponent.cs
WaveformOpacityMenuItem.cs