osu/osu.Game.Rulesets.Mania
Henry Lin ee6d4b2583 Move performance breakdown to the top to prevent re-ordering after watching replay 2022-02-05 21:39:01 +08:00
..
Beatmaps Remove all usage of `BaseDifficulty` (and access `Difficulty` instead) 2022-01-18 22:57:39 +09:00
Configuration Fix a couple more weird variable names 2021-10-19 17:22:50 +09:00
Difficulty Include PropertyName in PerformanceDisplayAttribute 2022-01-17 20:45:25 +08:00
Edit Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Judgements
MathUtils Apply some second-pass inspections that appeared after previous changes 2021-10-27 13:09:30 +09:00
Mods Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
Objects Merge pull request #15255 from goodtrailer/node-samples-ilist 2021-10-28 14:24:26 +09:00
Properties
Replays Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Resources/Testing/Beatmaps Add test ensuring converter doesn't modify original beatmap 2021-09-10 00:00:12 +09:00
Scoring Fix mania requiring PERFECTs to maintain HP 2022-01-12 18:29:23 +09:00
Skinning Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
UI Remove index ctor param from `ColumnHitObjectArea` 2022-02-01 21:49:52 +01:00
DualStageVariantGenerator.cs
ManiaFilterCriteria.cs Update all usages of `RulesetID` and `Ruleset.ID` to use `Ruleset.OnlineID` 2022-01-27 15:38:03 +09:00
ManiaInputManager.cs Retrieve `KeyBindingContainer` via DI rather than traversal lookup 2022-01-31 17:05:04 +09:00
ManiaRuleset.cs Move performance breakdown to the top to prevent re-ordering after watching replay 2022-02-05 21:39:01 +08:00
ManiaSettingsSubsection.cs
ManiaSkinComponent.cs
SingleStageVariantGenerator.cs
VariantMappingGenerator.cs
osu.Game.Rulesets.Mania.csproj