mirror of https://github.com/ppy/osu
92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers.Markdown;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Wiki
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{
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public class WikiTableOfContents : CompositeDrawable
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{
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private readonly FillFlowContainer content;
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private TableOfContentsEntry lastMainTitle;
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private TableOfContentsEntry lastSubTitle;
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public WikiTableOfContents()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = content = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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};
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}
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public void AddEntry(string title, MarkdownHeading target, bool subtitle = false)
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{
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var entry = new TableOfContentsEntry(title, target, subtitle);
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if (subtitle)
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{
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lastMainTitle.Margin = new MarginPadding(0);
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if (lastSubTitle != null)
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lastSubTitle.Margin = new MarginPadding(0);
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content.Add(lastSubTitle = entry.With(d => d.Margin = new MarginPadding { Bottom = 10 }));
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return;
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}
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lastSubTitle = null;
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content.Add(lastMainTitle = entry.With(d => d.Margin = new MarginPadding { Bottom = 5 }));
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}
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private class TableOfContentsEntry : OsuHoverContainer
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{
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private readonly MarkdownHeading target;
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private readonly OsuTextFlowContainer textFlow;
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public TableOfContentsEntry(string text, MarkdownHeading target, bool subtitle = false)
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{
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this.target = target;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Child = textFlow = new OsuTextFlowContainer(t =>
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{
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t.Font = OsuFont.GetFont(size: subtitle ? 12 : 15);
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}).With(f =>
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{
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f.AddText(text);
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f.RelativeSizeAxes = Axes.X;
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f.AutoSizeAxes = Axes.Y;
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f.Margin = new MarginPadding { Bottom = 2 };
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});
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Padding = new MarginPadding { Left = subtitle ? 10 : 0 };
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}
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protected override IEnumerable<Drawable> EffectTargets => new Drawable[] { textFlow };
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, OverlayScrollContainer scrollContainer)
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{
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IdleColour = colourProvider.Light2;
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HoverColour = colourProvider.Light1;
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Action = () => scrollContainer.ScrollTo(target);
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}
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}
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}
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}
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