osu/osu.Game/Overlays/SettingsPanel.cs

322 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Overlays
{
[Cached]
public abstract class SettingsPanel : OsuFocusedOverlayContainer
{
public const float CONTENT_MARGINS = 20;
public const float TRANSITION_LENGTH = 600;
private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
/// <summary>
/// The width of the settings panel content, excluding the sidebar.
/// </summary>
public const float PANEL_WIDTH = 400;
/// <summary>
/// The full width of the settings panel, including the sidebar.
/// </summary>
public const float WIDTH = sidebar_width + PANEL_WIDTH;
protected Container<Drawable> ContentContainer;
protected override Container<Drawable> Content => ContentContainer;
protected Sidebar Sidebar;
private SidebarIconButton selectedSidebarButton;
public SettingsSectionsContainer SectionsContainer { get; private set; }
private SeekLimitedSearchTextBox searchTextBox;
protected override string PopInSampleName => "UI/settings-pop-in";
private readonly bool showSidebar;
private LoadingLayer loading;
private readonly List<SettingsSection> loadableSections = new List<SettingsSection>();
private Task sectionsLoadingTask;
public IBindable<SettingsSection> CurrentSection = new Bindable<SettingsSection>();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
protected SettingsPanel(bool showSidebar)
{
this.showSidebar = showSidebar;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
protected virtual IEnumerable<SettingsSection> CreateSections() => null;
[BackgroundDependencyLoader]
private void load()
{
InternalChild = ContentContainer = new NonMaskedContent
{
X = -WIDTH + ExpandedPosition,
Width = PANEL_WIDTH,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Scale = new Vector2(2, 1), // over-extend to the left for transitions
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
Alpha = 1,
},
loading = new LoadingLayer
{
State = { Value = Visibility.Visible }
}
}
};
Add(SectionsContainer = new SettingsSectionsContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
ExpandableHeader = CreateHeader(),
SelectedSection = { BindTarget = CurrentSection },
FixedHeader = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Vertical = 20,
Horizontal = CONTENT_MARGINS
},
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = searchTextBox = new SeekLimitedSearchTextBox
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
}
},
Footer = CreateFooter().With(f => f.Alpha = 0)
});
if (showSidebar)
{
AddInternal(Sidebar = new Sidebar { Width = sidebar_width });
}
CreateSections()?.ForEach(AddSection);
}
protected void AddSection(SettingsSection section)
{
if (IsLoaded)
// just to keep things simple. can be accommodated for if we ever need it.
throw new InvalidOperationException("All sections must be added before the panel is loaded.");
loadableSections.Add(section);
}
protected virtual Drawable CreateHeader() => new Container();
protected virtual Drawable CreateFooter() => new Container();
protected override void PopIn()
{
base.PopIn();
ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
// delay load enough to ensure it doesn't overlap with the initial animation.
// this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress.
// the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining
// load complete overheads.
Scheduler.AddDelayed(loadSections, TRANSITION_LENGTH / 3);
Sidebar?.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
searchTextBox.HoldFocus = true;
}
protected virtual float ExpandedPosition => 0;
protected override void PopOut()
{
base.PopOut();
ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
searchTextBox.HoldFocus = false;
if (searchTextBox.HasFocus)
GetContainingInputManager().ChangeFocus(null);
}
public override bool AcceptsFocus => true;
protected override void OnFocus(FocusEvent e)
{
searchTextBox.TakeFocus();
base.OnFocus(e);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
ContentContainer.Margin = new MarginPadding { Left = Sidebar?.DrawWidth ?? 0 };
}
private const double fade_in_duration = 1000;
private void loadSections()
{
if (sectionsLoadingTask != null)
return;
sectionsLoadingTask = LoadComponentsAsync(loadableSections, sections =>
{
SectionsContainer.AddRange(sections);
SectionsContainer.Footer.FadeInFromZero(fade_in_duration, Easing.OutQuint);
SectionsContainer.SearchContainer.FadeInFromZero(fade_in_duration, Easing.OutQuint);
loading.Hide();
searchTextBox.Current.BindValueChanged(term => SectionsContainer.SearchTerm = term.NewValue, true);
searchTextBox.TakeFocus();
loadSidebarButtons();
});
}
private void loadSidebarButtons()
{
if (Sidebar == null)
return;
LoadComponentsAsync(createSidebarButtons(), buttons =>
{
float delay = 0;
foreach (var button in buttons)
{
Sidebar.Add(button);
button.FadeOut()
.Delay(delay)
.FadeInFromZero(fade_in_duration, Easing.OutQuint);
delay += 40;
}
SectionsContainer.SelectedSection.BindValueChanged(section =>
{
if (selectedSidebarButton != null)
selectedSidebarButton.Selected = false;
selectedSidebarButton = Sidebar.Children.FirstOrDefault(b => b.Section == section.NewValue);
if (selectedSidebarButton != null)
selectedSidebarButton.Selected = true;
}, true);
});
}
private IEnumerable<SidebarIconButton> createSidebarButtons()
{
foreach (var section in SectionsContainer)
{
yield return new SidebarIconButton
{
Section = section,
Action = () =>
{
if (!SectionsContainer.IsLoaded)
return;
SectionsContainer.ScrollTo(section);
Sidebar.State = ExpandedState.Contracted;
},
};
}
}
private class NonMaskedContent : Container<Drawable>
{
// masking breaks the pan-out transform with nested sub-settings panels.
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
}
public class SettingsSectionsContainer : SectionsContainer<SettingsSection>
{
public SearchContainer<SettingsSection> SearchContainer;
public string SearchTerm
{
get => SearchContainer.SearchTerm;
set
{
SearchContainer.SearchTerm = value;
InvalidateScrollPosition();
}
}
protected override FlowContainer<SettingsSection> CreateScrollContentContainer()
=> SearchContainer = new SearchContainer<SettingsSection>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
};
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
HeaderBackground = new Box
{
Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.Both
};
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// no null check because the usage of this class is strict
HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y;
}
}
}
}