mirror of https://github.com/ppy/osu
191 lines
7.1 KiB
C#
191 lines
7.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Chat.Selection
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{
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public class ChannelListItem : OsuClickableContainer, IFilterable
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{
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private const float width_padding = 5;
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private const float channel_width = 150;
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private const float text_size = 15;
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private const float transition_duration = 100;
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public readonly Channel Channel;
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private readonly Bindable<bool> joinedBind = new Bindable<bool>();
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private readonly OsuSpriteText name;
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private readonly OsuSpriteText topic;
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private readonly SpriteIcon joinedCheckmark;
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private Color4 joinedColour;
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private Color4 topicColour;
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private Color4 hoverColour;
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public IEnumerable<string> FilterTerms => new[] { Channel.Name, Channel.Topic ?? string.Empty };
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1f : 0f, 100);
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}
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public bool FilteringActive { get; set; }
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public Action<Channel> OnRequestJoin;
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public Action<Channel> OnRequestLeave;
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public ChannelListItem(Channel channel)
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{
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Channel = channel;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Action = () => { (channel.Joined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); };
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new Container
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{
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Children = new[]
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{
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joinedCheckmark = new SpriteIcon
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Icon = FontAwesome.Solid.CheckCircle,
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Size = new Vector2(text_size),
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Shadow = false,
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Margin = new MarginPadding { Right = 10f },
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},
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},
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},
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new Container
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{
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Width = channel_width,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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name = new OsuSpriteText
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{
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Text = channel.ToString(),
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
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Shadow = false,
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Width = 0.7f,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Left = width_padding },
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Children = new[]
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{
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topic = new OsuSpriteText
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{
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Text = channel.Topic,
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold),
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Shadow = false,
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},
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},
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Left = width_padding },
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Spacing = new Vector2(3f, 0f),
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.User,
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Size = new Vector2(text_size - 2),
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Shadow = false,
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},
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new OsuSpriteText
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{
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Text = @"0",
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold),
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Shadow = false,
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},
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},
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},
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},
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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topicColour = colours.Gray9;
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joinedColour = colours.Blue;
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hoverColour = colours.Yellow;
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joinedBind.ValueChanged += joined => updateColour(joined.NewValue);
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joinedBind.BindTo(Channel.Joined);
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joinedBind.TriggerChange();
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FinishTransforms(true);
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}
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protected override bool OnHover(HoverEvent e)
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{
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if (!Channel.Joined.Value)
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name.FadeColour(hoverColour, 50, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (!Channel.Joined.Value)
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name.FadeColour(Color4.White, transition_duration);
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}
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private void updateColour(bool joined)
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{
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if (joined)
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{
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name.FadeColour(Color4.White, transition_duration);
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joinedCheckmark.FadeTo(1f, transition_duration);
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topic.FadeTo(0.8f, transition_duration);
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topic.FadeColour(Color4.White, transition_duration);
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this.FadeColour(joinedColour, transition_duration);
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}
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else
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{
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joinedCheckmark.FadeTo(0f, transition_duration);
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topic.FadeTo(1f, transition_duration);
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topic.FadeColour(topicColour, transition_duration);
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this.FadeColour(Color4.White, transition_duration);
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}
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}
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}
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}
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