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IApplicableFailOverride.cs
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IApplicableMod.cs
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IApplicableToBeatmap.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
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Turn on warnings, resolve issues
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2019-04-25 17:36:17 +09:00 |
IApplicableToClock.cs
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IApplicableToDifficulty.cs
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IApplicableToDrawableHitObject.cs
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IApplicableToDrawableRuleset.cs
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IApplicableToHitObject.cs
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Turn on warnings, resolve issues
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2019-04-25 17:36:17 +09:00 |
IApplicableToHUD.cs
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Implement IApplicableToHUD
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2019-06-29 04:23:59 +03:00 |
IApplicableToScoreProcessor.cs
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Improve xmldoc slightly
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2019-05-02 14:03:58 +09:00 |
IMod.cs
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Fix mod equality checks not working as intended
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2019-05-03 10:09:47 +09:00 |
IReadFromConfig.cs
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IUpdatableByPlayfield.cs
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Mod.cs
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Fix mod equality checks not working as intended
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2019-05-03 10:09:47 +09:00 |
ModAutoplay.cs
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ModBlockFail.cs
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Health bar -> Health display
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2019-07-07 05:30:30 +09:00 |
ModCinema.cs
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ModDaycore.cs
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ModDoubleTime.cs
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ModEasy.cs
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ModFlashlight.cs
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Dispose instead
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2019-08-07 17:33:30 +09:00 |
ModHalfTime.cs
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ModHardRock.cs
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ModHidden.cs
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Apply more cases/fix some existing ones
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2019-05-07 13:23:09 +09:00 |
ModNightcore.cs
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ModNoFail.cs
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Move blocking fail logic into a base class
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2019-07-02 01:47:39 +03:00 |
ModNoMod.cs
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ModPerfect.cs
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Prevent non-combo affecting judgements from triggering sudden death
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2019-06-21 14:29:16 +09:00 |
ModRelax.cs
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Move blocking fail logic into a base class
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2019-07-02 01:47:39 +03:00 |
ModSuddenDeath.cs
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Prevent non-combo affecting judgements from triggering sudden death
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2019-06-21 14:29:16 +09:00 |
ModTimeAdjust.cs
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ModTimeRamp.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
ModType.cs
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Move TouchDevice mod to new "system" category
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2019-07-23 13:14:28 +09:00 |
ModWindDown.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
ModWindUp.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
MultiMod.cs
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