mirror of
https://github.com/ppy/osu
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230 lines
9.1 KiB
C#
230 lines
9.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneSliderEarlyHitJudgement : RateAdjustedBeatmapTestScene
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{
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private const double time_slider_start = 1000;
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private const double time_slider_end = 3000;
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private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192);
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private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192);
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private static readonly Vector2 offset_inside_follow = new Vector2(35, 0);
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private static readonly Vector2 offset_outside_follow = offset_inside_follow * 2;
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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private const float slider_path_length = 200;
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private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
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[Test]
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public void TestHitEarlyMoveIntoFollowRegion()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(HitResult.LargeTickHit);
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assertTailJudgement(HitResult.SliderTailHit);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitEarlyAndReleaseInFollowRegion()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 50, slider_start_position + offset_inside_follow),
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new OsuReplayFrame(time_slider_end - 50, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitEarlyAndRepressInFollowRegion()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 75, slider_start_position + offset_inside_follow),
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new OsuReplayFrame(time_slider_start - 50, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end - 50, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitEarlyMoveOutsideFollowRegion()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_outside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_outside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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private void assertHeadJudgement(HitResult result)
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{
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AddAssert(
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"check head result",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type,
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() => Is.EqualTo(result));
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}
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private void assertTickJudgement(HitResult result)
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{
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AddAssert(
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"check tick result",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderTick)?.Type,
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() => Is.EqualTo(result));
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}
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private void assertRepeatJudgement(HitResult result)
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{
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AddAssert(
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"check tick result",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type,
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() => Is.EqualTo(result));
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}
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private void assertTailJudgement(HitResult result)
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{
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AddAssert(
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"check tail result",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type,
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() => Is.EqualTo(result));
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}
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private void assertSliderJudgement(HitResult result)
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{
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AddAssert(
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"check slider result",
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() => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type,
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() => Is.EqualTo(result));
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}
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private Vector2 computePositionFromTime(double time)
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{
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Vector2 dist = slider_end_position - slider_start_position;
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double t = (time - time_slider_start) / (time_slider_end - time_slider_start);
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return slider_start_position + dist * (float)t;
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}
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private void performTest(List<ReplayFrame> frames, Action<Slider>? adjustSliderFunc = null, bool classic = false)
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{
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Slider slider = new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(256 - slider_path_length / 2, 192),
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TickDistanceMultiplier = 3,
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ClassicSliderBehaviour = classic,
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Samples = new[]
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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},
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(slider_path_length, 0),
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}, slider_path_length),
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};
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adjustSliderFunc?.Invoke(slider);
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects = { slider },
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty
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{
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SliderMultiplier = 1,
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SliderTickRate = 3,
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OverallDifficulty = 0
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},
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Ruleset = new OsuRuleset().RulesetInfo,
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}
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});
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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};
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LoadScreen(currentPlayer = p);
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judgementResults.Clear();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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}
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}
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