mirror of
https://github.com/ppy/osu
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182 lines
7.0 KiB
C#
182 lines
7.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public partial class TestSceneOsuModFlashlight : OsuModTestScene
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{
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[TestCase(600)]
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[TestCase(120)]
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[TestCase(1200)]
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public void TestFollowDelay(double followDelay) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { FollowDelay = { Value = followDelay } }, PassCondition = () => true });
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[TestCase(1f)]
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[TestCase(0.5f)]
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[TestCase(1.5f)]
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[TestCase(2f)]
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public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
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[Test]
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public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
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[Test]
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public void TestPlayfieldBasedSize()
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{
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ModFlashlight mod = new OsuModFlashlight();
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CreateModTest(new ModTestData
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{
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Mod = mod,
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PassCondition = () =>
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{
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var flashlightOverlay = Player.DrawableRuleset.Overlays
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.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>()
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.First();
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return Precision.AlmostEquals(mod.DefaultFlashlightSize * .5f, flashlightOverlay.GetSize());
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}
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});
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AddStep("adjust playfield scale", () =>
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Player.DrawableRuleset.Playfield.Scale = new Vector2(.5f));
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}
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[Test]
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public void TestSliderDimsOnlyAfterStartTime()
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{
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bool sliderDimmedBeforeStartTime = false;
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFlashlight(),
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PassCondition = () =>
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{
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sliderDimmedBeforeStartTime |=
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Player.GameplayClockContainer.CurrentTime < 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
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return Player.GameplayState.HasPassed && !sliderDimmedBeforeStartTime;
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},
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Beatmap = new OsuBeatmap
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{
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HitObjects = new List<OsuHitObject>
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{
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new HitCircle { StartTime = 0, },
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new Slider
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{
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StartTime = 1000,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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})
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}
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},
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BeatmapInfo =
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{
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StackLeniency = 0,
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}
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(0, new Vector2(), OsuAction.LeftButton),
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new OsuReplayFrame(990, new Vector2()),
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new OsuReplayFrame(1000, new Vector2(), OsuAction.LeftButton),
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new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(2001, new Vector2(100)),
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},
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Autoplay = false,
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});
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}
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[Test]
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public void TestSliderDoesDimAfterStartTimeIfHitEarly()
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{
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bool sliderDimmed = false;
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFlashlight(),
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PassCondition = () =>
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{
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sliderDimmed |=
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Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
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return Player.GameplayState.HasPassed && sliderDimmed;
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},
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Beatmap = new OsuBeatmap
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{
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HitObjects = new List<OsuHitObject>
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{
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new Slider
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{
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StartTime = 1000,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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})
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}
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(990, new Vector2(), OsuAction.LeftButton),
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new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(2001, new Vector2(100)),
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},
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Autoplay = false,
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});
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}
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[Test]
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public void TestSliderDoesDimAfterStartTimeIfHitLate()
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{
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bool sliderDimmed = false;
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFlashlight(),
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PassCondition = () =>
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{
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sliderDimmed |=
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Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
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return Player.GameplayState.HasPassed && sliderDimmed;
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},
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Beatmap = new OsuBeatmap
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{
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HitObjects = new List<OsuHitObject>
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{
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new Slider
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{
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StartTime = 1000,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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})
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}
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(1100, new Vector2(), OsuAction.LeftButton),
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new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(2001, new Vector2(100)),
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},
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Autoplay = false,
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});
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}
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}
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}
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