mirror of
https://github.com/ppy/osu
synced 2024-12-23 07:15:46 +00:00
95 lines
3.5 KiB
C#
95 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Mods
|
|
{
|
|
public partial class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
|
|
{
|
|
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModBloom), typeof(OsuModBlinds) }).ToArray();
|
|
|
|
private const double default_follow_delay = 120;
|
|
|
|
[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
|
|
public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
|
|
{
|
|
MinValue = default_follow_delay,
|
|
MaxValue = default_follow_delay * 10,
|
|
Precision = default_follow_delay,
|
|
};
|
|
|
|
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
|
|
{
|
|
MinValue = 0.5f,
|
|
MaxValue = 2f,
|
|
Precision = 0.1f
|
|
};
|
|
|
|
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
|
|
|
|
public override float DefaultFlashlightSize => 200;
|
|
|
|
private OsuFlashlight flashlight = null!;
|
|
|
|
protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this);
|
|
|
|
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
|
{
|
|
if (drawable is DrawableSlider s)
|
|
s.OnUpdate += _ => flashlight.OnSliderTrackingChange(s);
|
|
}
|
|
|
|
private partial class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
|
|
{
|
|
private readonly double followDelay;
|
|
|
|
public OsuFlashlight(OsuModFlashlight modFlashlight)
|
|
: base(modFlashlight)
|
|
{
|
|
followDelay = modFlashlight.FollowDelay.Value;
|
|
|
|
FlashlightSize = new Vector2(0, GetSize());
|
|
FlashlightSmoothness = 1.4f;
|
|
}
|
|
|
|
public void OnSliderTrackingChange(DrawableSlider e)
|
|
{
|
|
// If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield.
|
|
FlashlightDim = Time.Current >= e.HitObject.StartTime && e.Tracking.Value ? 0.8f : 0.0f;
|
|
}
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
var position = FlashlightPosition;
|
|
var destination = e.MousePosition;
|
|
|
|
FlashlightPosition = Interpolation.ValueAt(
|
|
Math.Min(Math.Abs(Clock.ElapsedFrameTime), followDelay), position, destination, 0, followDelay, Easing.Out);
|
|
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
protected override void UpdateFlashlightSize(float size)
|
|
{
|
|
this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
|
|
}
|
|
|
|
protected override string FragmentShader => "CircularFlashlight";
|
|
}
|
|
}
|
|
}
|