mirror of
https://github.com/ppy/osu
synced 2024-12-12 09:58:22 +00:00
31 lines
919 B
C#
31 lines
919 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
|
using osu.Game.Rulesets.Osu.Edit.Checks;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit
|
|
{
|
|
public class OsuBeatmapVerifier : BeatmapVerifier
|
|
{
|
|
private readonly List<Check> checks = new List<Check>
|
|
{
|
|
new CheckOffscreenObjects()
|
|
};
|
|
|
|
public override IEnumerable<Issue> Run(IBeatmap beatmap)
|
|
{
|
|
// Also run mode-invariant checks.
|
|
foreach (var issue in base.Run(beatmap))
|
|
yield return issue;
|
|
|
|
foreach (var issue in checks.SelectMany(check => check.Run(beatmap)))
|
|
yield return issue;
|
|
}
|
|
}
|
|
}
|