osu/osu.Game/Screens/Play/LocalUserPlayingState.cs

24 lines
689 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Play
{
public enum LocalUserPlayingState
{
/// <summary>
/// The local player is not current in gameplay. If watching a replay, gameplay always remains in this state.
/// </summary>
NotPlaying,
/// <summary>
/// The local player is in a break, paused, or failed but still at the gameplay screen.
/// </summary>
Break,
/// <summary>
/// The local user is in active gameplay.
/// </summary>
Playing,
}
}