osu/osu.Game/Screens/Play
Bartłomiej Dach 9902c22f5c
Do not fall back to beatmap's original ruleset if conversion fails
I don't know why this was ever a good idea, and would say that we want
this to fail *hard* not soft. If things ever get in this state, things
have gone *seriously* wrong elsewhere, and need to be fixed there.
2024-10-25 13:16:24 +02:00
..
Break Add shadow around break overlay middle content to make sure it remains visible 2024-08-27 15:01:50 +09:00
HUD Add relative size toggle to DefaultSongProgress too 2024-10-18 11:43:03 +02:00
PlayerSettings Fix offset adjust control not correctly applying changes after song select quit 2024-09-05 19:04:52 +09:00
ArgonKeyCounter.cs
ArgonKeyCounterDisplay.cs Fix legacy key counter's background being visible when intended to be hidden 2024-08-06 16:12:00 +09:00
BeatmapMetadataDisplay.cs
BreakOverlay.cs Disallow mistimed firing of beat sync for break overlay for now 2024-09-04 18:00:32 +09:00
BreakTracker.cs Add beat-synced animation to break overlay 2024-08-27 16:34:37 +09:00
ComboEffects.cs
DelayedResumeOverlay.cs Add delay before delayed resume starts 2024-05-01 20:30:48 +08:00
DimmableStoryboard.cs Continue displaying storyboard even if fully dimmed in specific circumstances 2024-09-23 11:19:31 +02:00
FailAnimationContainer.cs
FailOverlay.cs
GameplayClockContainer.cs
GameplayClockExtensions.cs
GameplayMenuOverlay.cs Fix pause overlay hiding input from ruleset input manager 2024-07-19 18:48:35 +03:00
GameplayOffsetControl.cs
GameplayState.cs Implement toggling visibility of pass and fail storyboard layers 2024-06-14 13:59:02 +02:00
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs Fix playfield skinning layer no longer correctly rotating with the playfield 2024-10-21 13:49:12 +02:00
IGameplayClock.cs
ILocalUserPlayInfo.cs Rename enum to non-plural now that it won't conflict 2024-10-01 19:55:46 +09:00
KiaiGameplayFountains.cs Add in-gameplay version of kiai star fountains/burst 2024-08-21 17:34:38 +09:00
LocalUserPlayingState.cs Rename enum to non-plural now that it won't conflict 2024-10-01 19:55:46 +09:00
MasterGameplayClockContainer.cs Fix some maps requiring multiple intro skips that weren't there on stable 2024-04-03 16:12:20 +02:00
OffsetCorrectionClock.cs
PauseOverlay.cs
Player.cs Do not fall back to beatmap's original ruleset if conversion fails 2024-10-25 13:16:24 +02:00
PlayerConfiguration.cs
PlayerLoader.cs Start preparing player earlier when quick retrying 2024-10-13 22:29:00 +09:00
PlayerLoaderDisclaimer.cs
PlayerTouchInputDetector.cs
ReplayPlayer.cs Allow settings to be added to replay HUD from ruleset 2024-09-04 19:00:23 +09:00
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs
SaveFailedScoreButton.cs Enable NRT to ScoreManager 2024-04-14 15:53:29 -07:00
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs Remove pointless max 2024-09-19 09:43:50 +02:00
SoloPlayer.cs
SoloSpectatorPlayer.cs
SoloSpectatorScreen.cs Use cache for beatmap lookups on spectate screen 2024-09-23 12:15:19 +02:00
SpectatorPlayer.cs
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs Fix score being cloned in async method causing random errors (again) 2024-09-23 09:51:02 +02:00