mirror of https://github.com/ppy/osu
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
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/// A circle explodes from the hit target to indicate a hitobject has been hit.
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/// </summary>
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internal class HitExplosion : CircularContainer
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{
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public override bool RemoveWhenNotAlive => true;
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[Cached(typeof(DrawableHitObject))]
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public readonly DrawableHitObject JudgedObject;
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private SkinnableDrawable skinnable;
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public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
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public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
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public HitExplosion(DrawableHitObject judgedObject)
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{
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JudgedObject = judgedObject;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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RelativePositionAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
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}
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private TaikoSkinComponents getComponentName(HitResult resultType)
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{
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switch (resultType)
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{
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case HitResult.Miss:
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return TaikoSkinComponents.TaikoExplosionMiss;
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case HitResult.Good:
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return TaikoSkinComponents.TaikoExplosionGood;
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case HitResult.Great:
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return TaikoSkinComponents.TaikoExplosionGreat;
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}
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throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
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}
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/// <summary>
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/// Transforms this hit explosion to visualise a secondary hit.
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/// </summary>
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public void VisualiseSecondHit()
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{
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this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
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}
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}
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}
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