osu/osu.Game/Screens/Play/LoadingScreen.cs

38 lines
983 B
C#

using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Menu;
using OpenTK;
namespace osu.Game.Screens.Play
{
public class LoadingScreen : OsuScreen
{
private string loadingText = "loading...";
[BackgroundDependencyLoader]
private void load()
{
Add(
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = loadingText,
TextSize = 48,
Font = @"Exo2.0-MediumItalic"
}
);
}
}
}