osu/osu.Game.Tests/Visual/Editing/TestSceneLocallyModifyingOn...

38 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Database;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene
{
public override void SetUpSteps()
{
CreateInitialBeatmap = () =>
{
var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely();
return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First());
};
base.SetUpSteps();
}
[Test]
public void TestLocallyModifyingOnlineBeatmap()
{
AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
SaveEditor();
ReloadEditorToSameBeatmap();
AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
}
}
}