mirror of https://github.com/ppy/osu
974 lines
43 KiB
C#
974 lines
43 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Collections.Generic;
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using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneHitObjectSampleAdjustments : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("add test objects", () =>
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{
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EditorBeatmap.Add(new HitCircle
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{
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StartTime = 0,
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Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: 80)
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}
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});
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EditorBeatmap.Add(new HitCircle
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{
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StartTime = 500,
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Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT, volume: 60)
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}
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});
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});
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}
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[Test]
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public void TestAddSampleAddition()
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{
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("add clap addition", () => InputManager.Key(Key.R));
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hitObjectHasSampleBank(0, "normal");
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
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AddStep("remove clap addition", () => InputManager.Key(Key.R));
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hitObjectHasSampleBank(0, "normal");
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
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}
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[Test]
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public void TestPopoverHasNoFocus()
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{
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clickSamplePiece(0);
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samplePopoverHasNoFocus();
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}
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[Test]
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public void TestSingleSelection()
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{
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clickSamplePiece(0);
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samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
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samplePopoverHasSingleVolume(80);
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dismissPopover();
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// select first object to ensure that sample pieces for unselected objects
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// work independently from selection state.
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AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
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clickSamplePiece(1);
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samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
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samplePopoverHasSingleVolume(60);
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setVolumeViaPopover(90);
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hitObjectHasSampleVolume(1, 90);
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setBankViaPopover(HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
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}
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[Test]
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public void TestUndo()
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{
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clickSamplePiece(1);
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samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
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samplePopoverHasSingleVolume(60);
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setVolumeViaPopover(90);
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hitObjectHasSampleVolume(1, 90);
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dismissPopover();
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AddStep("undo", () => Editor.Undo());
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hitObjectHasSampleVolume(1, 60);
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}
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[Test]
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public void TestMultipleSelectionWithSameSampleVolume()
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{
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AddStep("unify sample volume", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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{
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for (int i = 0; i < h.Samples.Count; i++)
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{
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h.Samples[i] = h.Samples[i].With(newVolume: 50);
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}
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}
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});
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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clickSamplePiece(0);
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samplePopoverHasSingleVolume(50);
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dismissPopover();
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clickSamplePiece(1);
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samplePopoverHasSingleVolume(50);
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setVolumeViaPopover(75);
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hitObjectHasSampleVolume(0, 75);
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hitObjectHasSampleVolume(1, 75);
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}
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[Test]
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public void TestMultipleSelectionWithDifferentSampleVolume()
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{
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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clickSamplePiece(0);
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samplePopoverHasIndeterminateVolume();
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dismissPopover();
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clickSamplePiece(1);
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samplePopoverHasIndeterminateVolume();
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setVolumeViaPopover(30);
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hitObjectHasSampleVolume(0, 30);
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hitObjectHasSampleVolume(1, 30);
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}
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[Test]
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public void TestPopoverMultipleSelectionWithSameSampleBank()
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{
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AddStep("unify sample bank", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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{
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for (int i = 0; i < h.Samples.Count; i++)
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{
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h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
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}
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}
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});
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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clickSamplePiece(0);
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samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
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dismissPopover();
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clickSamplePiece(1);
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samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
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setBankViaPopover(string.Empty);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
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samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
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setBankViaPopover(HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
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samplePopoverHasSingleBank(HitSampleInfo.BANK_DRUM);
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}
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[Test]
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public void TestPopoverMultipleSelectionWithDifferentSampleBank()
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{
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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clickSamplePiece(0);
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samplePopoverHasIndeterminateBank();
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dismissPopover();
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clickSamplePiece(1);
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samplePopoverHasIndeterminateBank();
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setBankViaPopover(string.Empty);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
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samplePopoverHasIndeterminateBank();
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setBankViaPopover(HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL);
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samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
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}
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[Test]
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public void TestPopoverAddSampleAddition()
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{
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clickSamplePiece(0);
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setBankViaPopover(HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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toggleAdditionViaPopover(0);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
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setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
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toggleAdditionViaPopover(0);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
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}
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[Test]
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public void TestNodeSamplePopover()
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{
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AddStep("add slider", () =>
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{
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EditorBeatmap.Clear();
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EditorBeatmap.Add(new Slider
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{
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Position = new Vector2(256, 256),
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StartTime = 0,
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Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
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Samples =
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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},
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NodeSamples =
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{
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new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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}
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});
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});
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clickNodeSamplePiece(0, 1);
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setBankViaPopover(HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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toggleAdditionViaPopover(0);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
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setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM);
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toggleAdditionViaPopover(0);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL);
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setVolumeViaPopover(10);
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hitObjectNodeHasSampleVolume(0, 0, 100);
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hitObjectNodeHasSampleVolume(0, 1, 10);
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}
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[Test]
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public void TestSamplePointSeek()
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{
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AddStep("add slider", () =>
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{
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EditorBeatmap.Clear();
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EditorBeatmap.Add(new Slider
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{
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Position = new Vector2(256, 256),
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StartTime = 0,
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Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
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Samples =
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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},
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NodeSamples =
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{
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new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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},
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RepeatCount = 1
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});
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});
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seekSamplePiece(-1);
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editorTimeIs(0);
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samplePopoverIsOpen();
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seekSamplePiece(-1);
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editorTimeIs(0);
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samplePopoverIsOpen();
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seekSamplePiece(1);
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editorTimeIs(406);
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seekSamplePiece(1);
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editorTimeIs(813);
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seekSamplePiece(1);
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editorTimeIs(1627);
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seekSamplePiece(1);
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editorTimeIs(1627);
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}
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[Test]
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public void TestHotkeysMultipleSelectionWithSameSampleBank()
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{
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AddStep("unify sample bank", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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{
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for (int i = 0; i < h.Samples.Count; i++)
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{
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h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
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}
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}
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});
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AddStep("add whistle addition", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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h.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT));
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});
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
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AddStep("Press normal bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.W);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
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AddStep("Press drum bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
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AddStep("Press auto bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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// Should be a noop.
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
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AddStep("Press addition normal bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.W);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_NORMAL);
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AddStep("Press addition drum bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_DRUM);
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AddStep("Press auto bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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// Should be a noop.
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_DRUM);
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}
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[Test]
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public void TestHotkeysDuringPlacement()
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{
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AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
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AddStep("Move between two objects", () => EditorClock.Seek(250));
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AddStep("Press normal bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.W);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddStep("Press soft addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.E);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
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AddStep("Press finish sample shortcut", () =>
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{
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InputManager.Key(Key.E);
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});
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
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AddStep("Press drum bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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checkPlacementSampleBank(HitSampleInfo.BANK_DRUM);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
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AddStep("Press drum addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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checkPlacementSampleBank(HitSampleInfo.BANK_DRUM);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_DRUM);
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AddStep("Press auto bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_DRUM);
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|
|
AddStep("Press auto addition bank shortcut", () =>
|
|
{
|
|
InputManager.PressKey(Key.AltLeft);
|
|
InputManager.Key(Key.Q);
|
|
InputManager.ReleaseKey(Key.AltLeft);
|
|
});
|
|
|
|
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
|
|
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
|
|
|
|
AddStep("Move after second object", () => EditorClock.Seek(750));
|
|
checkPlacementSampleBank(HitSampleInfo.BANK_SOFT);
|
|
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
|
|
|
|
AddStep("Move to first object", () => EditorClock.Seek(0));
|
|
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
|
|
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
|
|
|
|
void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
|
|
void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
|
|
}
|
|
|
|
[Test]
|
|
public void PopoverForMultipleSelectionChangesAllSamples()
|
|
{
|
|
AddStep("add slider", () =>
|
|
{
|
|
EditorBeatmap.Add(new Slider
|
|
{
|
|
Position = new Vector2(256, 256),
|
|
StartTime = 1000,
|
|
Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
|
|
Samples =
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
|
},
|
|
NodeSamples = new List<IList<HitSampleInfo>>
|
|
{
|
|
new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM),
|
|
new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM),
|
|
},
|
|
new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT),
|
|
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT),
|
|
},
|
|
}
|
|
});
|
|
});
|
|
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
|
|
|
clickSamplePiece(0);
|
|
|
|
setBankViaPopover(HitSampleInfo.BANK_DRUM);
|
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSampleNormalBank(2, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSampleNormalBank(2, 0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSampleNormalBank(2, 1, HitSampleInfo.BANK_DRUM);
|
|
|
|
setVolumeViaPopover(30);
|
|
samplePopoverHasSingleVolume(30);
|
|
hitObjectHasSampleVolume(0, 30);
|
|
hitObjectHasSampleVolume(1, 30);
|
|
hitObjectHasSampleVolume(2, 30);
|
|
hitObjectNodeHasSampleVolume(2, 0, 30);
|
|
hitObjectNodeHasSampleVolume(2, 1, 30);
|
|
|
|
toggleAdditionViaPopover(0);
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
|
|
setAdditionBankViaPopover(HitSampleInfo.BANK_SOFT);
|
|
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
|
|
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectHasSampleAdditionBank(2, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSampleAdditionBank(2, 0, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSampleAdditionBank(2, 1, HitSampleInfo.BANK_SOFT);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHotkeysAffectNodeSamples()
|
|
{
|
|
AddStep("add slider", () =>
|
|
{
|
|
EditorBeatmap.Add(new Slider
|
|
{
|
|
Position = new Vector2(256, 256),
|
|
StartTime = 1000,
|
|
Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
|
|
Samples =
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
|
},
|
|
NodeSamples = new List<IList<HitSampleInfo>>
|
|
{
|
|
new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM),
|
|
new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM),
|
|
},
|
|
new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT),
|
|
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT),
|
|
},
|
|
}
|
|
});
|
|
});
|
|
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
|
|
|
AddStep("add clap addition", () => InputManager.Key(Key.R));
|
|
|
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
|
|
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
|
|
|
hitObjectHasSampleBank(2, HitSampleInfo.BANK_NORMAL);
|
|
hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
|
hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
|
hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE, HitSampleInfo.HIT_CLAP);
|
|
|
|
AddStep("remove clap addition", () => InputManager.Key(Key.R));
|
|
|
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
|
|
|
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
|
|
|
|
hitObjectHasSampleBank(2, HitSampleInfo.BANK_NORMAL);
|
|
hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL);
|
|
hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL);
|
|
hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
|
|
AddStep("set drum bank", () =>
|
|
{
|
|
InputManager.PressKey(Key.LShift);
|
|
InputManager.Key(Key.R);
|
|
InputManager.ReleaseKey(Key.LShift);
|
|
});
|
|
|
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
|
|
|
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
|
|
|
|
hitObjectHasSampleBank(2, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL);
|
|
hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL);
|
|
hitObjectNodeHasSampleNormalBank(2, 1, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSampleAdditionBank(2, 1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
|
|
AddStep("set normal addition bank", () =>
|
|
{
|
|
InputManager.PressKey(Key.LAlt);
|
|
InputManager.Key(Key.W);
|
|
InputManager.ReleaseKey(Key.LAlt);
|
|
});
|
|
|
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
|
|
|
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
|
|
|
|
hitObjectHasSampleBank(2, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL);
|
|
hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL);
|
|
hitObjectNodeHasSampleNormalBank(2, 1, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSampleAdditionBank(2, 1, HitSampleInfo.BANK_NORMAL);
|
|
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHotkeysUnifySliderSamplesAndNodeSamples()
|
|
{
|
|
AddStep("add slider", () =>
|
|
{
|
|
EditorBeatmap.Clear();
|
|
EditorBeatmap.Add(new Slider
|
|
{
|
|
Position = new Vector2(256, 256),
|
|
StartTime = 1000,
|
|
Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
|
|
Samples =
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT),
|
|
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM),
|
|
},
|
|
NodeSamples = new List<IList<HitSampleInfo>>
|
|
{
|
|
new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM),
|
|
new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM),
|
|
},
|
|
new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT),
|
|
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT),
|
|
},
|
|
}
|
|
});
|
|
});
|
|
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
|
|
|
AddStep("set soft bank", () =>
|
|
{
|
|
InputManager.PressKey(Key.LShift);
|
|
InputManager.Key(Key.E);
|
|
InputManager.ReleaseKey(Key.LShift);
|
|
});
|
|
|
|
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectNodeHasSampleNormalBank(0, 0, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
|
hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
|
|
AddStep("unify whistle addition", () => InputManager.Key(Key.W));
|
|
|
|
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectNodeHasSampleNormalBank(0, 0, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
|
|
AddStep("set drum addition bank", () =>
|
|
{
|
|
InputManager.PressKey(Key.LAlt);
|
|
InputManager.Key(Key.R);
|
|
InputManager.ReleaseKey(Key.LAlt);
|
|
});
|
|
|
|
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
|
|
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectNodeHasSampleNormalBank(0, 0, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSampleAdditionBank(0, 0, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE);
|
|
hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
|
|
hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM);
|
|
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSelectingObjectDoesNotMutateSamples()
|
|
{
|
|
clickSamplePiece(0);
|
|
toggleAdditionViaPopover(1);
|
|
setAdditionBankViaPopover(HitSampleInfo.BANK_SOFT);
|
|
dismissPopover();
|
|
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
|
|
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
|
|
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
|
|
|
|
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
|
|
|
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
|
|
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
|
|
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
|
|
}
|
|
|
|
private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
|
|
{
|
|
var samplePiece = this.ChildrenOfType<SamplePointPiece>().Single(piece => piece is not NodeSamplePointPiece && piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex));
|
|
|
|
InputManager.MoveMouseTo(samplePiece);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
private void clickNodeSamplePiece(int objectIndex, int nodeIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node sample piece", () =>
|
|
{
|
|
var samplePiece = this.ChildrenOfType<NodeSamplePointPiece>().Where(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)).ToArray()[nodeIndex];
|
|
|
|
InputManager.MoveMouseTo(samplePiece);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
private void seekSamplePiece(int direction) => AddStep($"seek sample piece {direction}", () =>
|
|
{
|
|
InputManager.PressKey(Key.ControlLeft);
|
|
InputManager.PressKey(Key.ShiftLeft);
|
|
InputManager.Key(direction < 1 ? Key.Left : Key.Right);
|
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
|
InputManager.ReleaseKey(Key.ControlLeft);
|
|
});
|
|
|
|
private void samplePopoverIsOpen() => AddUntilStep("sample popover is open", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault(o => o.IsPresent);
|
|
return popover != null;
|
|
});
|
|
|
|
private void samplePopoverHasNoFocus() => AddUntilStep("sample popover textbox not focused", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
|
|
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
|
|
var textbox = slider?.ChildrenOfType<OsuTextBox>().Single();
|
|
|
|
return textbox?.HasFocus == false;
|
|
});
|
|
|
|
private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
|
|
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
|
|
|
|
return slider?.Current.Value == volume;
|
|
});
|
|
|
|
private void samplePopoverHasIndeterminateVolume() => AddUntilStep("sample popover has indeterminate volume", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
|
|
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
|
|
|
|
return slider != null && slider.Current.Value == null;
|
|
});
|
|
|
|
private void samplePopoverHasSingleBank(string bank) => AddUntilStep($"sample popover has bank {bank}", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
|
|
var textBox = popover?.ChildrenOfType<OsuTextBox>().First();
|
|
|
|
return textBox?.Current.Value == bank && string.IsNullOrEmpty(textBox.PlaceholderText.ToString());
|
|
});
|
|
|
|
private void samplePopoverHasIndeterminateBank() => AddUntilStep("sample popover has indeterminate bank", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
|
|
var textBox = popover?.ChildrenOfType<OsuTextBox>().First();
|
|
|
|
return textBox != null && string.IsNullOrEmpty(textBox.Current.Value) && !string.IsNullOrEmpty(textBox.PlaceholderText.ToString());
|
|
});
|
|
|
|
private void dismissPopover()
|
|
{
|
|
AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
|
|
AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Any(popover => popover.IsPresent));
|
|
}
|
|
|
|
private void setVolumeViaPopover(int volume) => AddStep($"set volume {volume} via popover", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
|
|
var slider = popover.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
|
|
slider.Current.Value = volume;
|
|
});
|
|
|
|
private void hitObjectHasSampleVolume(int objectIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} has volume {volume}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
|
|
return h.Samples.All(o => o.Volume == volume);
|
|
});
|
|
|
|
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
|
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
|
|
});
|
|
|
|
private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
|
|
var textBox = popover.ChildrenOfType<LabelledTextBox>().First();
|
|
textBox.Current.Value = bank;
|
|
// force a commit via keyboard.
|
|
// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
|
|
((IFocusManager)InputManager).ChangeFocus(textBox);
|
|
InputManager.Key(Key.Enter);
|
|
});
|
|
|
|
private void setAdditionBankViaPopover(string bank) => AddStep($"set addition bank {bank} via popover", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
|
|
var textBox = popover.ChildrenOfType<LabelledTextBox>().ToArray()[1];
|
|
textBox.Current.Value = bank;
|
|
// force a commit via keyboard.
|
|
// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
|
|
((IFocusManager)InputManager).ChangeFocus(textBox);
|
|
InputManager.Key(Key.Enter);
|
|
});
|
|
|
|
private void toggleAdditionViaPopover(int index) => AddStep($"toggle addition {index} via popover", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().First();
|
|
var ternaryButton = popover.ChildrenOfType<DrawableTernaryButton>().ToArray()[index];
|
|
InputManager.MoveMouseTo(ternaryButton);
|
|
InputManager.PressButton(MouseButton.Left);
|
|
InputManager.ReleaseButton(MouseButton.Left);
|
|
});
|
|
|
|
private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
|
|
return h.Samples.Select(s => s.Name).SequenceEqual(samples);
|
|
});
|
|
|
|
private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
|
|
return h.Samples.All(o => o.Bank == bank);
|
|
});
|
|
|
|
private void hitObjectHasSampleNormalBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has normal bank {bank}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
|
|
return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
|
|
});
|
|
|
|
private void hitObjectHasSampleAdditionBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has addition bank {bank}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
|
|
return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
|
|
});
|
|
|
|
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
|
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
|
|
});
|
|
|
|
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
|
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
|
|
});
|
|
|
|
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
|
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
|
|
});
|
|
|
|
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
|
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
|
|
});
|
|
|
|
private void editorTimeIs(double time) => AddAssert($"editor time is {time}", () => Precision.AlmostEquals(EditorClock.CurrentTimeAccurate, time, 1));
|
|
}
|
|
}
|