..
OsuPlayerTestScene.cs
SkinnableHUDComponentTestScene.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneAllRulesetPlayers.cs
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
TestSceneAutoplay.cs
Remove previous seek testing logic from common test scene
2021-07-09 16:52:03 +09:00
TestSceneBeatmapSkinFallbacks.cs
Remove pointless Metadata
set
2022-01-14 23:27:33 +09:00
TestSceneBreakTracker.cs
TestSceneCompletionCancellation.cs
Remove redundant arguments
2021-07-05 23:52:39 +08:00
TestSceneDrawableScrollingRuleset.cs
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
TestSceneDrawableStoryboardSprite.cs
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
TestSceneFailAnimation.cs
Add test coverage against frequency ramp increasing between fail animation and fail screen
2021-11-14 14:41:17 +09:00
TestSceneFailingLayer.cs
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 23:10:30 +09:00
TestSceneFailJudgement.cs
Use new method in more places that can benefit from it
2021-12-13 16:56:43 +09:00
TestSceneFrameStabilityContainer.cs
Replace no-op seeks with wait steps
2021-10-12 18:31:20 +02:00
TestSceneGameplayLeaderboard.cs
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
TestSceneGameplayMenuOverlay.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
TestSceneGameplayRewinding.cs
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
TestSceneGameplaySamplePlayback.cs
TestSceneGameplaySampleTriggerSource.cs
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
TestSceneHitErrorMeter.cs
Replace pragma with add/remove => throw
2021-11-05 09:10:38 +03:00
TestSceneHoldForMenuButton.cs
TestSceneHUDOverlay.cs
Fix test not working intermittently
2021-08-24 15:18:05 +09:00
TestSceneKeyBindings.cs
Update test scenes which should not handle key repeat
2021-11-18 13:13:36 +09:00
TestSceneKeyCounter.cs
TestSceneLeadIn.cs
Fix incorrect test
2021-12-14 15:08:00 +09:00
TestSceneMedalOverlay.cs
TestSceneNightcoreBeatContainer.cs
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
TestSceneOverlayActivation.cs
Expose LocalUserPlaying
from Player
2021-08-17 16:16:49 +09:00
TestSceneParticleExplosion.cs
TestSceneParticleSpewer.cs
Add test for time jumps
2021-09-19 15:35:03 +02:00
TestScenePause.cs
Fix incorrect type specification when restoring bindable value
2021-09-17 16:28:47 +09:00
TestScenePauseWhenInactive.cs
TestScenePerformancePointsCounter.cs
Add failing test case for PP counter not initially updating
2021-11-11 16:33:31 +01:00
TestScenePlayerLoader.cs
Add test coverage showing intended UX of user's volume levels being retained when unmuting
2021-12-08 13:37:47 +09:00
TestScenePlayerReferenceLeaking.cs
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
TestScenePlayerScoreSubmission.cs
Add RulesetInfo
hashcode implementation and tidy up equality
2022-01-12 17:49:10 +09:00
TestScenePoolingRuleset.cs
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
TestSceneReplay.cs
TestSceneReplayDownloadButton.cs
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
2022-01-25 15:30:29 +09:00
TestSceneReplayPlayer.cs
Add test coverage of seeking and pausing
2021-07-09 14:47:11 +09:00
TestSceneReplayRecorder.cs
Add missing Ruleset
in ReplayRecorder
tests
2022-01-12 17:00:17 +09:00
TestSceneReplaySettingsOverlay.cs
TestSceneScrollingHitObjects.cs
Rename ApproachRate
to ScrollSpeed
for now (to reduce complexity/confusion)
2021-09-06 21:06:13 +09:00
TestSceneSkinEditor.cs
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
TestSceneSkinEditorComponentsList.cs
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
TestSceneSkinEditorMultipleSkins.cs
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
TestSceneSkinnableAccuracyCounter.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneSkinnableComboCounter.cs
Add visual test coverage of "hidden by ruleset" combo option
2021-12-26 16:49:18 +01:00
TestSceneSkinnableDrawable.cs
Fix regressed tests
2021-07-06 17:37:34 +09:00
TestSceneSkinnableHealthDisplay.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneSkinnableHUDOverlay.cs
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
TestSceneSkinnableScoreCounter.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneSkinnableSound.cs
Fix potential null reference in LINQ method
2021-06-22 12:25:29 +03:00
TestSceneSkipOverlay.cs
TestSceneSliderPath.cs
Remove bindable usage in PathControlPoint
2021-08-26 12:33:53 +09:00
TestSceneSongProgress.cs
TestSceneSpectator.cs
Make tests compile again
2022-01-12 17:00:16 +09:00
TestSceneSpectatorHost.cs
Update mock RulesetInfo
usage to set OnlineID
instead of ID
2021-11-24 15:50:26 +09:00
TestSceneSpectatorPlayback.cs
Add missing "non-null" elements missing from some tests
2022-01-12 17:49:10 +09:00
TestSceneStarCounter.cs
TestSceneStoryboard.cs
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
TestSceneStoryboardSamplePlayback.cs
Remove unused load checks
2021-12-22 18:17:00 +09:00
TestSceneStoryboardWithOutro.cs
Improve reliability of TestStoryboardSkipOutro
2022-01-01 15:32:39 +09:00
TestSceneUnstableRateCounter.cs
Add failing test case
2021-11-11 13:22:06 +01:00