mirror of https://github.com/ppy/osu
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using Microsoft.AspNetCore.SignalR.Client;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Online.API;
|
|
|
|
namespace osu.Game.Online
|
|
{
|
|
/// <summary>
|
|
/// A component that manages the life cycle of a connection to a SignalR Hub.
|
|
/// Should generally be retrieved from an <see cref="IAPIProvider"/>.
|
|
/// </summary>
|
|
public interface IHubClientConnector : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// The current connection opened by this connector.
|
|
/// </summary>
|
|
HubConnection? CurrentConnection { get; }
|
|
|
|
/// <summary>
|
|
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
|
|
/// </summary>
|
|
IBindable<bool> IsConnected { get; }
|
|
|
|
/// <summary>
|
|
/// Invoked whenever a new hub connection is built, to configure it before it's started.
|
|
/// </summary>
|
|
public Action<HubConnection>? ConfigureConnection { get; set; }
|
|
|
|
/// <summary>
|
|
/// Reconnect if already connected.
|
|
/// </summary>
|
|
void Reconnect();
|
|
}
|
|
}
|