osu/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProc...

315 lines
10 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Threading;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneDrainingHealthProcessor : OsuTestScene
{
private HealthProcessor processor;
private ManualClock clock;
[Test]
public void TestInitialHealthStartsAtOne()
{
createProcessor(createBeatmap(1000, 2000));
assertHealthEqualTo(1);
}
[Test]
public void TestHealthNotDrainedBeforeGameplayStart()
{
createProcessor(createBeatmap(1000, 2000));
setTime(100);
assertHealthEqualTo(1);
setTime(900);
assertHealthEqualTo(1);
}
[Test]
public void TestHealthDrainBetweenBreakAndObjects()
{
createProcessor(createBeatmap(0, 2000, new BreakPeriod(325, 375)));
// 275 300 325 350 375 400 425
// hitobjects o o
// break [-------------]
// no drain [---------------------------]
setTime(285);
setHealth(1);
setTime(295);
assertHealthNotEqualTo(1);
setTime(305);
setHealth(1);
setTime(315);
assertHealthEqualTo(1);
setTime(365);
assertHealthEqualTo(1);
setTime(395);
assertHealthEqualTo(1);
setTime(425);
assertHealthNotEqualTo(1);
}
[Test]
public void TestHealthDrainDuringMaximalBreak()
{
createProcessor(createBeatmap(0, 2000, new BreakPeriod(300, 400)));
// 275 300 325 350 375 400 425
// hitobjects o o
// break [---------------------------]
// no drain [---------------------------]
setTime(285);
setHealth(1);
setTime(295);
assertHealthNotEqualTo(1);
setTime(305);
setHealth(1);
setTime(395);
assertHealthEqualTo(1);
setTime(425);
assertHealthNotEqualTo(1);
}
[Test]
public void TestHealthNotDrainedAfterGameplayEnd()
{
createProcessor(createBeatmap(1000, 2000));
setTime(2001); // After the hitobjects
setHealth(1); // Reset the current health for assertions to take place
setTime(2100);
assertHealthEqualTo(1);
setTime(3000);
assertHealthEqualTo(1);
}
[Test]
public void TestHealthDrainedDuringGameplay()
{
createProcessor(createBeatmap(0, 1000));
setTime(500);
assertHealthNotEqualTo(1);
}
[Test]
public void TestHealthGainedAfterRewind()
{
createProcessor(createBeatmap(0, 1000));
setTime(500);
setTime(0);
assertHealthEqualTo(1);
}
[Test]
public void TestHealthGainedOnHit()
{
Beatmap beatmap = createBeatmap(0, 1000);
createProcessor(beatmap);
setTime(10); // Decrease health slightly
assertHealthNotEqualTo(1);
AddStep("apply hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
assertHealthEqualTo(1);
}
[Test]
public void TestHealthRemovedOnRevert()
{
var beatmap = createBeatmap(0, 1000);
JudgementResult result = null;
createProcessor(beatmap);
setTime(10); // Decrease health slightly
AddStep("apply hit result", () => processor.ApplyResult(result = new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
AddStep("revert hit result", () => processor.RevertResult(result));
assertHealthNotEqualTo(1);
}
[Test]
public void TestFailConditions()
{
var beatmap = createBeatmap(0, 1000);
createProcessor(beatmap);
AddStep("setup fail conditions", () => processor.FailConditions += ((_, result) => result.Type == HitResult.Miss));
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
AddAssert("not failed", () => !processor.HasFailed);
AddStep("apply miss hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Miss }));
AddAssert("failed", () => processor.HasFailed);
}
[TestCase(HitResult.Miss)]
[TestCase(HitResult.Meh)]
public void TestMultipleFailConditions(HitResult resultApplied)
{
var beatmap = createBeatmap(0, 1000);
createProcessor(beatmap);
AddStep("setup multiple fail conditions", () =>
{
processor.FailConditions += ((_, result) => result.Type == HitResult.Miss);
processor.FailConditions += ((_, result) => result.Type == HitResult.Meh);
});
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
AddAssert("not failed", () => !processor.HasFailed);
AddStep($"apply {resultApplied.ToString().ToLowerInvariant()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
AddAssert("failed", () => processor.HasFailed);
}
[Test]
public void TestBonusObjectsExcludedFromDrain()
{
var beatmap = new Beatmap
{
Difficulty = { DrainRate = 10 }
};
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
for (double time = 0; time < 5000; time += 100)
beatmap.HitObjects.Add(new JudgeableHitObject(HitResult.LargeBonus) { StartTime = time });
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 });
createProcessor(beatmap);
setTime(4900); // Get close to the second combo-affecting object
assertHealthNotEqualTo(0);
}
[Test]
public void TestSingleLongObjectDoesNotDrain()
{
var beatmap = new Beatmap
{
HitObjects = { new JudgeableLongHitObject() }
};
beatmap.HitObjects[0].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
createProcessor(beatmap);
setTime(0);
assertHealthEqualTo(1);
setTime(5000);
assertHealthEqualTo(1);
}
private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks)
{
var beatmap = new Beatmap
{
Difficulty = { DrainRate = 10 }
};
for (double time = startTime; time <= endTime; time += 100)
{
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = time });
}
beatmap.Breaks.AddRange(breaks);
return beatmap;
}
private void createProcessor(Beatmap beatmap) => AddStep("create processor", () =>
{
Child = processor = new DrainingHealthProcessor(beatmap.HitObjects[0].StartTime).With(d =>
{
d.RelativeSizeAxes = Axes.Both;
d.Clock = new FramedClock(clock = new ManualClock());
});
processor.ApplyBeatmap(beatmap);
});
private void setTime(double time) => AddStep($"set time = {time}", () => clock.CurrentTime = time);
private void setHealth(double health) => AddStep($"set health = {health}", () => processor.Health.Value = health);
private void assertHealthEqualTo(double value)
=> AddAssert($"health = {value}", () => Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
private void assertHealthNotEqualTo(double value)
=> AddAssert($"health != {value}", () => !Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
private class JudgeableHitObject : HitObject
{
private readonly HitResult maxResult;
public JudgeableHitObject(HitResult maxResult = HitResult.Perfect)
{
this.maxResult = maxResult;
}
public override Judgement CreateJudgement() => new TestJudgement(maxResult);
protected override HitWindows CreateHitWindows() => new HitWindows();
private class TestJudgement : Judgement
{
public override HitResult MaxResult { get; }
public TestJudgement(HitResult maxResult)
{
MaxResult = maxResult;
}
}
}
private class JudgeableLongHitObject : JudgeableHitObject, IHasDuration
{
public double EndTime => StartTime + Duration;
public double Duration { get; set; } = 5000;
public JudgeableLongHitObject()
: base(HitResult.LargeBonus)
{
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
AddNested(new JudgeableHitObject());
}
}
}
}