mirror of https://github.com/ppy/osu
147 lines
5.1 KiB
C#
147 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using System;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class SongProgressInfo : Container
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{
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private SizePreservingSpriteText timeCurrent;
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private SizePreservingSpriteText timeLeft;
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private SizePreservingSpriteText progress;
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private double startTime;
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private double endTime;
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private int? previousPercent;
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private int? previousSecond;
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private double songLength => endTime - startTime;
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private const int margin = 10;
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public double StartTime
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{
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set => startTime = value;
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}
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public double EndTime
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{
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set => endTime = value;
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}
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private IGameplayClock gameplayClock;
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, IGameplayClock clock)
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{
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if (clock != null)
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gameplayClock = clock;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Child = new UprightAspectMaintainingContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Scaling = ScaleMode.Vertical,
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ScalingFactor = 0.5f,
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Child = timeCurrent = new SizePreservingSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = colours.BlueLighter,
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Font = OsuFont.Numeric,
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}
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}
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},
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new Container
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Child = new UprightAspectMaintainingContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Scaling = ScaleMode.Vertical,
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ScalingFactor = 0.5f,
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Child = progress = new SizePreservingSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = colours.BlueLighter,
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Font = OsuFont.Numeric,
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}
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}
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},
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new Container
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{
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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Child = new UprightAspectMaintainingContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Scaling = ScaleMode.Vertical,
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ScalingFactor = 0.5f,
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Child = timeLeft = new SizePreservingSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = colours.BlueLighter,
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Font = OsuFont.Numeric,
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}
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}
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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double time = gameplayClock?.CurrentTime ?? Time.Current;
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double songCurrentTime = time - startTime;
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int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
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int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
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if (currentPercent != previousPercent)
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{
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progress.Text = currentPercent.ToString() + @"%";
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previousPercent = currentPercent;
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}
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if (currentSecond != previousSecond && songCurrentTime < songLength)
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{
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timeCurrent.Text = formatTime(TimeSpan.FromSeconds(currentSecond));
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timeLeft.Text = formatTime(TimeSpan.FromMilliseconds(endTime - time));
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previousSecond = currentSecond;
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}
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}
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private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}";
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}
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}
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