mirror of https://github.com/ppy/osu
200 lines
6.3 KiB
C#
200 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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[Cached]
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public partial class ColourHitErrorMeter : HitErrorMeter
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{
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private const int animation_duration = 200;
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private const int drawable_judgement_size = 8;
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[SettingSource("Judgement count", "The number of displayed judgements")]
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public BindableNumber<int> JudgementCount { get; } = new BindableNumber<int>(20)
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{
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MinValue = 1,
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MaxValue = 50,
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};
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[SettingSource("Judgement spacing", "The space between each displayed judgement")]
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public BindableNumber<float> JudgementSpacing { get; } = new BindableNumber<float>(2)
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{
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MinValue = 0,
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MaxValue = 10,
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};
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[SettingSource("Judgement shape", "The shape of each displayed judgement")]
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public Bindable<ShapeStyle> JudgementShape { get; } = new Bindable<ShapeStyle>();
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private readonly JudgementFlow judgementsFlow;
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public ColourHitErrorMeter()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = judgementsFlow = new JudgementFlow
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{
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JudgementShape = { BindTarget = JudgementShape },
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JudgementSpacing = { BindTarget = JudgementSpacing },
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JudgementCount = { BindTarget = JudgementCount }
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};
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}
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protected override void OnNewJudgement(JudgementResult judgement)
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{
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if (!judgement.Type.IsScorable() || judgement.Type.IsBonus())
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return;
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judgementsFlow.Push(GetColourForHitResult(judgement.Type));
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}
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public override void Clear() => judgementsFlow.Clear();
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private partial class JudgementFlow : FillFlowContainer<HitErrorShape>
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{
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
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public readonly Bindable<ShapeStyle> JudgementShape = new Bindable<ShapeStyle>();
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public readonly Bindable<float> JudgementSpacing = new Bindable<float>();
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public readonly Bindable<int> JudgementCount = new Bindable<int>();
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public JudgementFlow()
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{
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Width = drawable_judgement_size;
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Direction = FillDirection.Vertical;
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LayoutDuration = animation_duration;
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LayoutEasing = Easing.OutQuint;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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JudgementCount.BindValueChanged(_ =>
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{
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removeExtraJudgements();
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updateMetrics();
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});
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JudgementSpacing.BindValueChanged(_ => updateMetrics(), true);
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}
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private readonly DrawablePool<HitErrorShape> judgementLinePool = new DrawablePool<HitErrorShape>(50);
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public void Push(Color4 colour)
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{
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judgementLinePool.Get(shape =>
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{
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shape.Colour = colour;
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Add(shape);
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removeExtraJudgements();
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});
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}
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private void removeExtraJudgements()
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{
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var remainingChildren = Children.Where(c => !c.IsRemoved);
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while (remainingChildren.Count() > JudgementCount.Value)
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remainingChildren.First().Remove();
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}
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private void updateMetrics()
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{
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Height = JudgementCount.Value * (drawable_judgement_size + JudgementSpacing.Value) - JudgementSpacing.Value;
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Spacing = new Vector2(0, JudgementSpacing.Value);
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}
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}
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public partial class HitErrorShape : PoolableDrawable
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{
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public bool IsRemoved { get; private set; }
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public readonly Bindable<ShapeStyle> Shape = new Bindable<ShapeStyle>();
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[Resolved]
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private ColourHitErrorMeter hitErrorMeter { get; set; } = null!;
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private Container content = null!;
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public HitErrorShape()
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{
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Size = new Vector2(drawable_judgement_size);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChild = content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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};
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Shape.BindTo(hitErrorMeter.JudgementShape);
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Shape.BindValueChanged(shape =>
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{
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switch (shape.NewValue)
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{
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case ShapeStyle.Circle:
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content.Child = new Circle { RelativeSizeAxes = Axes.Both };
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break;
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case ShapeStyle.Square:
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content.Child = new Box { RelativeSizeAxes = Axes.Both };
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break;
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}
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}, true);
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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this.FadeInFromZero(animation_duration, Easing.OutQuint)
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// On pool re-use, start flow animation from (0,0).
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.MoveTo(Vector2.Zero);
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content.MoveToY(-DrawSize.Y)
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.MoveToY(0, animation_duration, Easing.OutQuint);
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}
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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IsRemoved = false;
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}
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public void Remove()
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{
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IsRemoved = true;
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this.FadeOut(animation_duration, Easing.OutQuint)
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.Expire();
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}
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}
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public enum ShapeStyle
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{
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Circle,
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Square
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}
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}
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}
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