osu/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchHitObjectPiece.cs

94 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public abstract partial class LegacyCatchHitObjectPiece : PoolableDrawable
{
protected readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly Bindable<bool> hyperDash = new Bindable<bool>();
private readonly Sprite colouredSprite;
private readonly Sprite overlaySprite;
private readonly Sprite hyperSprite;
[Resolved]
protected ISkinSource Skin { get; private set; } = null!;
[Resolved]
protected IHasCatchObjectState ObjectState { get; private set; } = null!;
protected LegacyCatchHitObjectPiece()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
colouredSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
overlaySprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
hyperSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = 1,
Alpha = 0,
Scale = new Vector2(1.2f),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindTo(ObjectState.AccentColour);
hyperDash.BindTo(ObjectState.HyperDash);
IndexInBeatmap.BindTo(ObjectState.IndexInBeatmap);
hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
Catcher.DEFAULT_HYPER_DASH_COLOUR;
accentColour.BindValueChanged(colour =>
{
colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue);
}, true);
hyperDash.BindValueChanged(hyper =>
{
hyperSprite.Alpha = hyper.NewValue ? 0.7f : 0;
}, true);
}
protected void SetTexture(Texture? texture, Texture? overlayTexture)
{
colouredSprite.Texture = texture;
overlaySprite.Texture = overlayTexture;
hyperSprite.Texture = texture;
}
}
}