osu/osu.Game/Skinning/LegacyAccuracyCounter.cs
2020-10-17 15:39:26 +02:00

48 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public class LegacyAccuracyCounter : PercentageCounter, IAccuracyCounter
{
private readonly ISkin skin;
public LegacyAccuracyCounter(ISkin skin)
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
Scale = new Vector2(0.6f);
Margin = new MarginPadding(10);
this.skin = skin;
}
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
protected sealed override OsuSpriteText CreateSpriteText()
=> (OsuSpriteText)skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))
?.With(s => s.Anchor = s.Origin = Anchor.TopRight);
protected override void Update()
{
base.Update();
if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score)
{
// for now align with the score counter. eventually this will be user customisable.
Y = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
}
}
}
}