osu/osu.Game/Overlays/Comments/SortTabControl.cs

111 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Bindables;
using osu.Framework.Allocation;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Overlays.Comments
{
public class SortTabControl : OsuTabControl<CommentsSortCriteria>
{
protected override Dropdown<CommentsSortCriteria> CreateDropdown() => null;
protected override TabItem<CommentsSortCriteria> CreateTabItem(CommentsSortCriteria value) => new SortTabItem(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5, 0),
};
public SortTabControl()
{
AutoSizeAxes = Axes.Both;
}
private class SortTabItem : TabItem<CommentsSortCriteria>
{
public SortTabItem(CommentsSortCriteria value)
: base(value)
{
AutoSizeAxes = Axes.Both;
Child = new TabButton(value) { Active = { BindTarget = Active } };
}
protected override void OnActivated()
{
}
protected override void OnDeactivated()
{
}
private class TabButton : HeaderButton
{
public readonly BindableBool Active = new BindableBool();
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteText text;
public TabButton(CommentsSortCriteria value)
{
Add(text = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14),
Text = value.ToString()
});
}
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(active =>
{
updateBackgroundState();
text.Font = text.Font.With(weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium);
text.Colour = active.NewValue ? colourProvider.Light1 : Color4.White;
}, true);
}
protected override bool OnHover(HoverEvent e)
{
updateBackgroundState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e) => updateBackgroundState();
private void updateBackgroundState()
{
if (Active.Value || IsHovered)
ShowBackground();
else
HideBackground();
}
}
}
}
public enum CommentsSortCriteria
{
New,
Old,
Top
}
}