osu/osu.Game/Modes/UI/HealthDisplay.cs

45 lines
1.2 KiB
C#

using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using System;
namespace osu.Game.Modes.UI
{
public class HealthDisplay : Container
{
private Box background;
private Box fill;
public BindableDouble Current = new BindableDouble() { MinValue = 0, MaxValue = 1 };
public HealthDisplay()
{
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Scale = new Vector2(0, 1),
},
};
Current.ValueChanged += current_ValueChanged;
}
private void current_ValueChanged(object sender, EventArgs e)
{
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
}
}
}