mirror of
https://github.com/ppy/osu
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81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Beatmaps
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{
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public interface IBeatmapProcessor
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{
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IBeatmap Beatmap { get; }
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/// <summary>
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/// Processes the converted <see cref="Beatmap"/> prior to <see cref="HitObject.ApplyDefaults"/> being invoked.
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/// <para>
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/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will not be present by this point,
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/// and no mods will have been applied to the <see cref="HitObject"/>s.
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/// </para>
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/// </summary>
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/// <remarks>
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/// This can only be used to add alterations to <see cref="HitObject"/>s generated directly through the conversion process.
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/// </remarks>
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void PreProcess();
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/// <summary>
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/// Processes the converted <see cref="Beatmap"/> after <see cref="HitObject.ApplyDefaults"/> has been invoked.
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/// <para>
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/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will be present by this point,
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/// and mods will have been applied to all <see cref="HitObject"/>s.
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/// </para>
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/// </summary>
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/// <remarks>
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/// This should be used to add alterations to <see cref="HitObject"/>s while they are in their most playable state.
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/// </remarks>
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void PostProcess();
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}
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/// <summary>
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/// Processes a post-converted Beatmap.
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
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public class BeatmapProcessor : IBeatmapProcessor
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{
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public IBeatmap Beatmap { get; }
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public BeatmapProcessor(IBeatmap beatmap)
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{
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Beatmap = beatmap;
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}
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public virtual void PreProcess()
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{
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IHasComboInformation lastObj = null;
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foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
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{
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if (obj.NewCombo)
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{
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obj.IndexInCurrentCombo = 0;
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if (lastObj != null)
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{
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lastObj.LastInCombo = true;
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obj.ComboIndex = lastObj.ComboIndex + 1;
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}
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}
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else if (lastObj != null)
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{
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obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
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obj.ComboIndex = lastObj.ComboIndex;
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}
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lastObj = obj;
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}
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}
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public virtual void PostProcess()
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{
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}
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}
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}
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