osu/osu.Game/Beatmaps/BeatmapProcessor.cs
2018-06-29 12:45:48 +09:00

81 lines
2.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
{
public interface IBeatmapProcessor
{
IBeatmap Beatmap { get; }
/// <summary>
/// Processes the converted <see cref="Beatmap"/> prior to <see cref="HitObject.ApplyDefaults"/> being invoked.
/// <para>
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will not be present by this point,
/// and no mods will have been applied to the <see cref="HitObject"/>s.
/// </para>
/// </summary>
/// <remarks>
/// This can only be used to add alterations to <see cref="HitObject"/>s generated directly through the conversion process.
/// </remarks>
void PreProcess();
/// <summary>
/// Processes the converted <see cref="Beatmap"/> after <see cref="HitObject.ApplyDefaults"/> has been invoked.
/// <para>
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will be present by this point,
/// and mods will have been applied to all <see cref="HitObject"/>s.
/// </para>
/// </summary>
/// <remarks>
/// This should be used to add alterations to <see cref="HitObject"/>s while they are in their most playable state.
/// </remarks>
void PostProcess();
}
/// <summary>
/// Processes a post-converted Beatmap.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
public class BeatmapProcessor : IBeatmapProcessor
{
public IBeatmap Beatmap { get; }
public BeatmapProcessor(IBeatmap beatmap)
{
Beatmap = beatmap;
}
public virtual void PreProcess()
{
IHasComboInformation lastObj = null;
foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
{
if (obj.NewCombo)
{
obj.IndexInCurrentCombo = 0;
if (lastObj != null)
{
lastObj.LastInCombo = true;
obj.ComboIndex = lastObj.ComboIndex + 1;
}
}
else if (lastObj != null)
{
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
obj.ComboIndex = lastObj.ComboIndex;
}
lastObj = obj;
}
}
public virtual void PostProcess()
{
}
}
}