osu/osu.Game/OsuGame.cs
2016-10-28 21:21:47 +08:00

188 lines
5.8 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.GameModes.Play;
using osu.Game.Overlays;
using osu.Framework;
using osu.Framework.Input;
using osu.Game.Input;
using OpenTK.Input;
using osu.Framework.Logging;
using osu.Game.Graphics.UserInterface.Volume;
namespace osu.Game
{
public class OsuGame : OsuGameBase
{
public Toolbar Toolbar;
public ChatConsole Chat;
public MusicController MusicController;
public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
private Intro intro;
private VolumeControl volume;
public Bindable<PlayMode> PlayMode;
string[] args;
public OsuGame(string[] args = null)
{
this.args = args;
}
public override void SetHost(BasicGameHost host)
{
base.SetHost(host);
host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
}
public override void Load(BaseGame game)
{
if (!Host.IsPrimaryInstance)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
Environment.Exit(0);
}
base.Load(game);
if (args?.Length > 0)
Schedule(delegate { Beatmaps.Import(args); });
//attach our bindables to the audio subsystem.
Audio.Volume.Weld(Config.GetBindable<double>(OsuConfig.VolumeGlobal));
Audio.VolumeSample.Weld(Config.GetBindable<double>(OsuConfig.VolumeEffect));
Audio.VolumeTrack.Weld(Config.GetBindable<double>(OsuConfig.VolumeMusic));
Add(new Drawable[] {
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
ActivateRequested = delegate { volume.Show(); }
},
intro = new Intro
{
Beatmap = Beatmap
},
MusicController = new MusicController(),
Toolbar = new Toolbar
{
OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = Options.ToggleVisibility,
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
OnMusicController = MusicController.ToggleVisibility,
},
Chat = new ChatConsole(API),
volume = new VolumeControl
{
VolumeGlobal = Audio.Volume,
VolumeSample = Audio.VolumeSample,
VolumeTrack = Audio.VolumeTrack
},
new GlobalHotkeys //exists because UserInputManager is at a level below us.
{
Handler = globalHotkeyPressed
}
});
intro.ModePushed += modeAdded;
intro.Exited += modeRemoved;
PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();
Cursor.Alpha = 0;
}
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.F8:
Chat.ToggleVisibility();
return true;
}
return base.OnKeyDown(state, args);
}
public Action<GameMode> ModeChanged;
private void modeChanged(GameMode newMode)
{
// - Ability to change window size
// - Ability to adjust music playback
// - Frame limiter changes
//central game mode change logic.
if (newMode is Player || newMode is Intro)
{
Toolbar.State = Visibility.Hidden;
Chat.State = Visibility.Hidden;
}
else
{
Toolbar.State = Visibility.Visible;
}
Cursor.FadeIn(100);
ModeChanged?.Invoke(newMode);
if (newMode == null)
Host.Exit();
}
protected override bool OnExiting()
{
if (!intro.DidLoadMenu || intro.ChildGameMode != null)
{
Scheduler.Add(delegate
{
intro.MakeCurrent();
});
return true;
}
return base.OnExiting();
}
private void modeAdded(GameMode newMode)
{
newMode.ModePushed += modeAdded;
newMode.Exited += modeRemoved;
modeChanged(newMode);
}
private void modeRemoved(GameMode newMode)
{
modeChanged(newMode);
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if (!base.Invalidate(invalidation, source, shallPropagate)) return false;
if (Parent != null)
{
Config.Set(OsuConfig.Width, DrawSize.X);
Config.Set(OsuConfig.Height, DrawSize.Y);
}
return true;
}
}
}