osu/osu.Game/Skinning/SkinnableDrawable.cs

113 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Skinning
{
public class SkinnableDrawable : SkinnableDrawable<Drawable>
{
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, defaultImplementation, allowFallback, confineMode)
{
}
}
/// <summary>
/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
/// </summary>
/// <typeparam name="T">The type of drawable.</typeparam>
public class SkinnableDrawable<T> : SkinReloadableDrawable
where T : Drawable
{
/// <summary>
/// The displayed component. May or may not be a type-<typeparamref name="T"/> member.
/// </summary>
protected Drawable Drawable { get; private set; }
private readonly string componentName;
private readonly ConfineMode confineMode;
/// <summary>
/// Create a new skinnable drawable.
/// </summary>
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: this(name, allowFallback, confineMode)
{
createDefault = defaultImplementation;
}
protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(allowFallback)
{
componentName = name;
this.confineMode = confineMode;
RelativeSizeAxes = Axes.Both;
}
private readonly Func<string, T> createDefault;
protected virtual T CreateDefault(string name) => createDefault(name);
/// <summary>
/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.
/// </summary>
protected virtual bool ApplySizeRestrictionsToDefault => false;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
Drawable = skin.GetDrawableComponent(componentName);
bool isDefault = false;
if (Drawable == null && allowFallback)
{
Drawable = CreateDefault(componentName);
isDefault = true;
}
if (Drawable != null)
{
if (confineMode != ConfineMode.NoScaling && (!isDefault || ApplySizeRestrictionsToDefault))
{
bool applyScaling = confineMode == ConfineMode.ScaleToFit ||
(confineMode == ConfineMode.ScaleDownToFit && (Drawable.DrawSize.X > DrawSize.X || Drawable.DrawSize.Y > DrawSize.Y));
if (applyScaling)
{
Drawable.RelativeSizeAxes = Axes.Both;
Drawable.Size = Vector2.One;
Drawable.Scale = Vector2.One;
Drawable.FillMode = FillMode.Fit;
}
}
Drawable.Origin = Anchor.Centre;
Drawable.Anchor = Anchor.Centre;
InternalChild = Drawable;
}
else
ClearInternal();
}
}
public enum ConfineMode
{
/// <summary>
/// Don't apply any scaling. This allows the user element to be of any size, exceeding specified bounds.
/// </summary>
NoScaling,
ScaleDownToFit,
ScaleToFit,
}
}