mirror of
https://github.com/ppy/osu
synced 2025-03-04 18:40:24 +00:00
62 lines
2.1 KiB
C#
62 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Skinning.Editor;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneSkinEditor : SkinnableTestScene
|
|
{
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
AddStep("create editor overlay", () =>
|
|
{
|
|
SetContents(() =>
|
|
{
|
|
var ruleset = new OsuRuleset();
|
|
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
|
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
|
|
|
|
ScoreProcessor scoreProcessor = new ScoreProcessor();
|
|
|
|
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
|
|
|
|
var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>());
|
|
|
|
// Add any key just to display the key counter visually.
|
|
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
|
hudOverlay.ComboCounter.Current.Value = 1;
|
|
|
|
// Apply a miss judgement
|
|
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Good });
|
|
|
|
return new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
drawableRuleset,
|
|
new SkinEditor(hudOverlay),
|
|
}
|
|
};
|
|
});
|
|
});
|
|
}
|
|
|
|
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
|
}
|
|
}
|