mirror of https://github.com/ppy/osu
95 lines
2.8 KiB
C#
95 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public partial class TestSceneDrawableDrumRoll : TaikoSkinnableTestScene
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{
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
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{
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Direction = { Value = ScrollingDirection.Left },
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TimeRange = { Value = 5000 },
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};
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[Test]
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public void TestDrumroll([Values] bool withKiai)
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{
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AddStep("set up beatmap", () => setUpBeatmap(withKiai));
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AddStep("Drum roll", () => SetContents(_ =>
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{
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var hoc = new ScrollingHitObjectContainer();
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hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 500,
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});
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return hoc;
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}));
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AddStep("Drum roll (strong)", () => SetContents(_ =>
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{
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var hoc = new ScrollingHitObjectContainer();
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hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 500,
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});
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return hoc;
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}));
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}
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private DrumRoll createDrumRollAtCurrentTime(bool strong = false)
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{
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var drumroll = new DrumRoll
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{
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IsStrong = strong,
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StartTime = Time.Current + 1000,
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Duration = 4000,
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};
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var cpi = new ControlPointInfo();
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cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
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drumroll.ApplyDefaults(cpi, new BeatmapDifficulty());
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return drumroll;
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}
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private void setUpBeatmap(bool withKiai)
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{
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
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if (withKiai)
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controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap
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{
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ControlPointInfo = controlPointInfo
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});
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Beatmap.Value.Track.Start();
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}
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}
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}
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