mirror of
https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
150 lines
4.7 KiB
C#
150 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.UI
|
|
{
|
|
/// <summary>
|
|
/// Provides a border around the playfield.
|
|
/// </summary>
|
|
public class PlayfieldBorder : CompositeDrawable
|
|
{
|
|
public Bindable<PlayfieldBorderStyle> PlayfieldBorderStyle { get; } = new Bindable<PlayfieldBorderStyle>();
|
|
|
|
private const int fade_duration = 500;
|
|
|
|
private const float corner_length = 0.05f;
|
|
private const float corner_thickness = 2;
|
|
|
|
public PlayfieldBorder()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new Line(Direction.Horizontal)
|
|
{
|
|
Anchor = Anchor.TopLeft,
|
|
Origin = Anchor.TopLeft,
|
|
},
|
|
new Line(Direction.Horizontal)
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
},
|
|
new Line(Direction.Horizontal)
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
},
|
|
new Line(Direction.Horizontal)
|
|
{
|
|
Anchor = Anchor.BottomRight,
|
|
Origin = Anchor.BottomRight,
|
|
},
|
|
new Line(Direction.Vertical)
|
|
{
|
|
Anchor = Anchor.TopLeft,
|
|
Origin = Anchor.TopLeft,
|
|
},
|
|
new Line(Direction.Vertical)
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
},
|
|
new Line(Direction.Vertical)
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
},
|
|
new Line(Direction.Vertical)
|
|
{
|
|
Anchor = Anchor.BottomRight,
|
|
Origin = Anchor.BottomRight,
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
PlayfieldBorderStyle.BindValueChanged(updateStyle, true);
|
|
}
|
|
|
|
private void updateStyle(ValueChangedEvent<PlayfieldBorderStyle> style)
|
|
{
|
|
switch (style.NewValue)
|
|
{
|
|
case UI.PlayfieldBorderStyle.None:
|
|
this.FadeOut(fade_duration, Easing.OutQuint);
|
|
foreach (var line in InternalChildren.OfType<Line>())
|
|
line.TweenLength(0);
|
|
|
|
break;
|
|
|
|
case UI.PlayfieldBorderStyle.Corners:
|
|
this.FadeIn(fade_duration, Easing.OutQuint);
|
|
foreach (var line in InternalChildren.OfType<Line>())
|
|
line.TweenLength(corner_length);
|
|
|
|
break;
|
|
|
|
case UI.PlayfieldBorderStyle.Full:
|
|
this.FadeIn(fade_duration, Easing.OutQuint);
|
|
foreach (var line in InternalChildren.OfType<Line>())
|
|
line.TweenLength(0.5f);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
private class Line : Box
|
|
{
|
|
private readonly Direction direction;
|
|
|
|
public Line(Direction direction)
|
|
{
|
|
this.direction = direction;
|
|
|
|
Colour = Color4.White;
|
|
// starting in relative avoids the framework thinking it knows best and setting the width to 1 initially.
|
|
|
|
switch (direction)
|
|
{
|
|
case Direction.Horizontal:
|
|
RelativeSizeAxes = Axes.X;
|
|
Size = new Vector2(0, corner_thickness);
|
|
break;
|
|
|
|
case Direction.Vertical:
|
|
RelativeSizeAxes = Axes.Y;
|
|
Size = new Vector2(corner_thickness, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void TweenLength(float value)
|
|
{
|
|
switch (direction)
|
|
{
|
|
case Direction.Horizontal:
|
|
this.ResizeWidthTo(value, fade_duration, Easing.OutQuint);
|
|
break;
|
|
|
|
case Direction.Vertical:
|
|
this.ResizeHeightTo(value, fade_duration, Easing.OutQuint);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|