osu/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs
2020-12-25 16:50:09 +01:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerLoungeSubScreen : LoungeSubScreen
{
protected override FilterControl CreateFilterControl() => new MultiplayerFilterControl();
protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room);
[Resolved]
private StatefulMultiplayerClient client { get; set; }
public override void Open(Room room)
{
if (!client.IsConnected.Value)
{
Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important);
return;
}
base.Open(room);
}
}
}