mirror of https://github.com/ppy/osu
137 lines
5.1 KiB
C#
137 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class OsuTouchInputMapper : Drawable
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{
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/// <summary>
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/// All the active <see cref="TouchSource"/>s and the <see cref="OsuAction"/> that it triggered (if any).
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/// Ordered from oldest to newest touch chronologically.
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/// </summary>
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private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
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private TrackedTouch? positionTrackingTouch;
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private readonly OsuInputManager osuInputManager;
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private Bindable<bool> mouseDisabled = null!;
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public OsuTouchInputMapper(OsuInputManager inputManager)
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{
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osuInputManager = inputManager;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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// The mouse button disable setting affects touch. It's a bit weird.
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// This is mostly just doing the same as what is done in RulesetInputManager to match behaviour.
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mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
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}
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protected override void OnTouchMove(TouchMoveEvent e)
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{
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base.OnTouchMove(e);
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handleTouchMovement(e);
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}
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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OsuAction action = trackedTouches.Any(t => t.Action == OsuAction.LeftButton)
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? OsuAction.RightButton
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: OsuAction.LeftButton;
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// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
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bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
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// If we can actually accept as an action, check whether this tap was on a circle's receptor.
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// This case gets special handling to allow for empty-space stream tapping.
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bool isDirectCircleTouch = osuInputManager.CheckScreenSpaceActionPressJudgeable(e.ScreenSpaceTouchDownPosition);
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var trackedTouch = new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null, isDirectCircleTouch);
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if (isDirectCircleTouch)
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positionTrackingTouch = trackedTouch;
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else
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{
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// If no direct touch is registered, we always use the new (latest) touch for positional tracking.
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if (positionTrackingTouch?.DirectTouch != true)
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positionTrackingTouch = trackedTouch;
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else
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{
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// If not a direct circle touch, consider whether to release the an original direct touch.
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if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction)
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{
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osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction);
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positionTrackingTouch.Action = null;
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}
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}
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}
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trackedTouches.Add(trackedTouch);
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// Important to update position before triggering the pressed action.
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handleTouchMovement(e);
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if (shouldResultInAction)
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osuInputManager.KeyBindingContainer.TriggerPressed(action);
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return true;
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}
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private void handleTouchMovement(TouchEvent touchEvent)
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{
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// Movement should only be tracked for the most recent touch.
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if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
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return;
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if (!osuInputManager.AllowUserCursorMovement)
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return;
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new MousePositionAbsoluteInput { Position = touchEvent.ScreenSpaceTouch.Position }.Apply(osuInputManager.CurrentState, osuInputManager);
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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var tracked = trackedTouches.Single(t => t.Source == e.Touch.Source);
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if (tracked.Action is OsuAction action)
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osuInputManager.KeyBindingContainer.TriggerReleased(action);
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if (positionTrackingTouch == tracked)
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positionTrackingTouch = null;
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trackedTouches.Remove(tracked);
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base.OnTouchUp(e);
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}
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private class TrackedTouch
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{
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public readonly TouchSource Source;
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public OsuAction? Action;
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public readonly bool DirectTouch;
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public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
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{
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Source = source;
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Action = action;
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DirectTouch = directTouch;
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}
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}
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}
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}
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