mirror of https://github.com/ppy/osu
129 lines
4.6 KiB
C#
129 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Extensions.ObjectExtensions;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Replays
|
|
{
|
|
public class TaikoAutoGenerator : AutoGenerator<TaikoReplayFrame>
|
|
{
|
|
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
|
|
|
|
private const double swell_hit_speed = 50;
|
|
|
|
public TaikoAutoGenerator(IBeatmap beatmap)
|
|
: base(beatmap)
|
|
{
|
|
}
|
|
|
|
protected override void GenerateFrames()
|
|
{
|
|
if (Beatmap.HitObjects.Count == 0)
|
|
return;
|
|
|
|
bool hitButton = true;
|
|
|
|
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000));
|
|
|
|
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
|
{
|
|
TaikoHitObject h = Beatmap.HitObjects[i];
|
|
double endTime = h.GetEndTime();
|
|
|
|
switch (h)
|
|
{
|
|
case Swell swell:
|
|
{
|
|
int d = 0;
|
|
int count = 0;
|
|
int req = swell.RequiredHits;
|
|
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
|
|
|
|
for (double j = h.StartTime; j < endTime; j += hitRate)
|
|
{
|
|
TaikoAction action;
|
|
|
|
switch (d)
|
|
{
|
|
default:
|
|
case 0:
|
|
action = TaikoAction.LeftCentre;
|
|
break;
|
|
|
|
case 1:
|
|
action = TaikoAction.LeftRim;
|
|
break;
|
|
|
|
case 2:
|
|
action = TaikoAction.RightCentre;
|
|
break;
|
|
|
|
case 3:
|
|
action = TaikoAction.RightRim;
|
|
break;
|
|
}
|
|
|
|
Frames.Add(new TaikoReplayFrame(j, action));
|
|
d = (d + 1) % 4;
|
|
if (++count == req)
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case DrumRoll drumRoll:
|
|
{
|
|
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
|
{
|
|
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
|
|
hitButton = !hitButton;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case Hit hit:
|
|
{
|
|
TaikoAction[] actions;
|
|
|
|
if (hit.Type == HitType.Centre)
|
|
{
|
|
actions = hit.IsStrong
|
|
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
|
|
: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
|
|
}
|
|
else
|
|
{
|
|
actions = hit.IsStrong
|
|
? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
|
|
: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
|
|
}
|
|
|
|
Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
|
|
break;
|
|
}
|
|
|
|
default:
|
|
throw new InvalidOperationException("Unknown hit object type.");
|
|
}
|
|
|
|
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
|
|
|
|
bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
|
|
double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.AsNonNull().StartTime - endTime) * 0.9;
|
|
Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
|
|
|
|
hitButton = !hitButton;
|
|
}
|
|
}
|
|
}
|
|
}
|