osu/osu.Game.Rulesets.Catch
Bartłomiej Dach 0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
..
Beatmaps Move `LegacyLastTickOffset` specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Difficulty Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
Edit Move comment a bit to fix formatting 2023-09-20 12:22:05 +02:00
Judgements Remove #nullable disable from Catch.Judgements 2023-01-15 17:29:32 +09:00
Mods Change "floating fruits" mod to only apply adjustments to the playfield 2023-06-23 14:18:43 +09:00
Objects Update comments to better explain what `LastTick` is doing 2023-09-29 14:40:44 +09:00
Properties Remove #nullable disable from misc Catch files 2023-01-15 17:29:35 +09:00
Replays
Resources/Testing/Beatmaps
Scoring Remove catch tiny droplet portion 2023-05-23 15:36:34 +09:00
Skinning Adjust gameplay element maximum size limits for backwards compatibility 2023-10-05 20:37:10 +02:00
UI Allow toggling SVs in the editor 2023-08-18 18:55:24 +09:00
CatchInputManager.cs Partial everything 2022-11-27 00:00:27 +09:00
CatchRuleset.cs Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
CatchSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
CatchSkinComponents.cs Apply nullability to osu!catch skinning classes 2022-11-09 13:58:58 +09:00
osu.Game.Rulesets.Catch.csproj Update `netstandard2.1` references to `net6.0` 2022-12-16 17:16:13 +09:00