osu/osu.Game.Rulesets.Taiko
2020-12-20 18:44:47 +01:00
..
Audio
Beatmaps Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Difficulty
Edit Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Judgements
Mods
Objects Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Properties
Replays Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Resources
Scoring
Skinning Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
UI Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
osu.Game.Rulesets.Taiko.csproj
TaikoInputManager.cs
TaikoRuleset.cs Adjust namespace 2020-12-07 12:30:25 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs