osu/osu.Game/Rulesets/Judgements/DrawableJudgement.cs
2017-04-18 16:05:58 +09:00

94 lines
2.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <typeparam name="TJudgement">The type of judgement to visualise.</typeparam>
public class DrawableJudgement<TJudgement> : Container
where TJudgement : Judgement
{
protected readonly TJudgement Judgement;
protected readonly SpriteText JudgementText;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableJudgement(TJudgement judgement)
{
Judgement = judgement;
AutoSizeAxes = Axes.Both;
string resultString = judgement.Result == HitResult.Hit ? judgement.ResultString : judgement.Result.GetDescription();
Children = new[]
{
JudgementText = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = resultString.ToUpper(),
Font = @"Venera",
TextSize = 16
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Judgement.Result)
{
case HitResult.Miss:
Colour = colours.Red;
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
FadeInFromZero(100, EasingTypes.OutQuint);
switch (Judgement.Result)
{
case HitResult.Miss:
ScaleTo(1.6f);
ScaleTo(1, 100, EasingTypes.In);
MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
RotateTo(40, 800, EasingTypes.InQuint);
Delay(600);
FadeOut(200);
break;
case HitResult.Hit:
ScaleTo(0.9f);
ScaleTo(1, 500, EasingTypes.OutElastic);
Delay(100);
FadeOut(400);
break;
}
Expire();
}
}
}