osu/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
2017-05-03 12:37:47 +09:00

99 lines
3.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Graphics.Containers;
using System;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
{
public readonly FlowContainer<Column> Columns;
public ManiaPlayfield(int columns)
{
if (columns > 9)
throw new ArgumentException($@"{columns} columns is not supported.");
if (columns <= 0)
throw new ArgumentException($@"Can't have zero or fewer columns.");
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
Columns = new FillFlowContainer<Column>
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
}
}
}
};
for (int i = 0; i < columns; i++)
Columns.Add(new Column());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
var columnColours = new Color4[]
{
colours.RedDark,
colours.GreenDark,
colours.BlueDark // Special column
};
int columnCount = Columns.Children.Count();
int halfColumns = columnCount / 2;
var keys = new Key[] { Key.A, Key.S, Key.D, Key.F, Key.Space, Key.J, Key.K, Key.L, Key.Semicolon };
for (int i = 0; i < halfColumns; i++)
{
Column leftColumn = Columns.Children.ElementAt(i);
Column rightColumn = Columns.Children.ElementAt(columnCount - 1 - i);
Color4 accent = columnColours[i % 2];
leftColumn.AccentColour = rightColumn.AccentColour = accent;
leftColumn.Key = keys[keys.Length / 2 - halfColumns + i];
rightColumn.Key = keys[keys.Length / 2 + halfColumns - i];
}
bool hasSpecial = halfColumns * 2 < columnCount;
if (hasSpecial)
{
Column specialColumn = Columns.Children.ElementAt(halfColumns);
specialColumn.IsSpecialColumn = true;
specialColumn.AccentColour = columnColours[2];
specialColumn.Key = keys[keys.Length / 2];
}
}
}
}