mirror of
https://github.com/ppy/osu
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99 lines
3.6 KiB
C#
99 lines
3.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Graphics.Containers;
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using System;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using OpenTK.Input;
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using System.Linq;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
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{
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public readonly FlowContainer<Column> Columns;
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public ManiaPlayfield(int columns)
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{
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if (columns > 9)
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throw new ArgumentException($@"{columns} columns is not supported.");
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if (columns <= 0)
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throw new ArgumentException($@"Can't have zero or fewer columns.");
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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Columns = new FillFlowContainer<Column>
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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}
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}
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}
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};
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for (int i = 0; i < columns; i++)
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Columns.Add(new Column());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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var columnColours = new Color4[]
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{
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colours.RedDark,
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colours.GreenDark,
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colours.BlueDark // Special column
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};
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int columnCount = Columns.Children.Count();
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int halfColumns = columnCount / 2;
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var keys = new Key[] { Key.A, Key.S, Key.D, Key.F, Key.Space, Key.J, Key.K, Key.L, Key.Semicolon };
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for (int i = 0; i < halfColumns; i++)
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{
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Column leftColumn = Columns.Children.ElementAt(i);
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Column rightColumn = Columns.Children.ElementAt(columnCount - 1 - i);
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Color4 accent = columnColours[i % 2];
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leftColumn.AccentColour = rightColumn.AccentColour = accent;
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leftColumn.Key = keys[keys.Length / 2 - halfColumns + i];
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rightColumn.Key = keys[keys.Length / 2 + halfColumns - i];
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}
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bool hasSpecial = halfColumns * 2 < columnCount;
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if (hasSpecial)
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{
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Column specialColumn = Columns.Children.ElementAt(halfColumns);
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specialColumn.IsSpecialColumn = true;
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specialColumn.AccentColour = columnColours[2];
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specialColumn.Key = keys[keys.Length / 2];
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}
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}
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}
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} |