mirror of https://github.com/ppy/osu
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Beatmaps;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapSetHeader : OverlayHeader
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{
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public BeatmapSetHeaderContent HeaderContent { get; private set; }
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[Cached]
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public BeatmapRulesetSelector RulesetSelector { get; private set; }
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public BeatmapSetHeader()
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{
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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}
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protected override Drawable CreateContent() => HeaderContent = new BeatmapSetHeaderContent
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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};
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protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
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{
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Current = ruleset
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};
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protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
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private class BeatmapHeaderTitle : OverlayTitle
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{
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public BeatmapHeaderTitle()
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{
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Title = PageTitleStrings.MainBeatmapsetsControllerShow;
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IconTexture = "Icons/Hexacons/beatmap";
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}
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}
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}
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}
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