mirror of https://github.com/ppy/osu
90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckVideoResolutionTest
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{
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private CheckVideoResolution check = null!;
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private IBeatmap beatmap = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckVideoResolution();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Files =
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{
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CheckTestHelpers.CreateMockFile("mp4"),
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}
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}
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}
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};
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}
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[Test]
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public void TestNoVideo()
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{
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beatmap.BeatmapInfo.BeatmapSet?.Files.Clear();
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var issues = check.Run(getContext(null)).ToList();
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Assert.That(issues, Has.Count.EqualTo(0));
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}
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[Test]
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public void TestVideoAcceptableResolution()
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{
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using (var resourceStream = TestResources.OpenResource("Videos/test-video.mp4"))
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{
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var issues = check.Run(getContext(resourceStream)).ToList();
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Assert.That(issues, Has.Count.EqualTo(0));
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}
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}
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[Test]
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public void TestVideoHighResolution()
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{
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using (var resourceStream = TestResources.OpenResource("Videos/test-video-resolution-high.mp4"))
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{
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var issues = check.Run(getContext(resourceStream)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckVideoResolution.IssueTemplateHighResolution);
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}
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}
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private BeatmapVerifierContext getContext(Stream? resourceStream)
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{
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var storyboard = new Storyboard();
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var layer = storyboard.GetLayer("Video");
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layer.Add(new StoryboardVideo("abc123.mp4", 0));
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var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
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mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
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mockWorkingBeatmap.As<IWorkingBeatmap>().SetupGet(w => w.Storyboard).Returns(storyboard);
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return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
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}
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}
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}
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