osu/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs

101 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSpinner : OsuSkinnableTestScene
{
private int depthIndex;
private TestDrawableSpinner drawableSpinner;
[TestCase(true)]
[TestCase(false)]
public void TestVariousSpinners(bool autoplay)
{
string term = autoplay ? "Hit" : "Miss";
AddStep($"{term} Big", () => SetContents(() => testSingle(2, autoplay)));
AddStep($"{term} Medium", () => SetContents(() => testSingle(5, autoplay)));
AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay)));
}
[TestCase(false)]
[TestCase(true)]
public void TestLongSpinner(bool autoplay)
{
AddStep("Very long spinner", () => SetContents(() => testSingle(5, autoplay, 4000)));
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
}
[TestCase(false)]
[TestCase(true)]
public void TestSuperShortSpinner(bool autoplay)
{
AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 200)));
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1);
}
private Drawable testSingle(float circleSize, bool auto = false, double length = 3000)
{
const double delay = 2000;
var spinner = new Spinner
{
StartTime = Time.Current + delay,
EndTime = Time.Current + delay + length,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo("hitnormal")
}
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
drawableSpinner = new TestDrawableSpinner(spinner, auto)
{
Anchor = Anchor.Centre,
Depth = depthIndex++,
Scale = new Vector2(0.75f)
};
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
return drawableSpinner;
}
private class TestDrawableSpinner : DrawableSpinner
{
private readonly bool auto;
public TestDrawableSpinner(Spinner s, bool auto)
: base(s)
{
this.auto = auto;
}
protected override void Update()
{
base.Update();
if (auto)
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3));
}
}
}
}