mirror of https://github.com/ppy/osu
419 lines
14 KiB
C#
419 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.Placeholders;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Localisation;
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namespace osu.Game.Online.Leaderboards
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{
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/// <summary>
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/// A leaderboard which displays a scrolling list of top scores, along with a single "user best"
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/// for the local user.
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/// </summary>
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/// <typeparam name="TScope">The scope of the leaderboard (ie. global or local).</typeparam>
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/// <typeparam name="TScoreInfo">The score model class.</typeparam>
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public abstract partial class Leaderboard<TScope, TScoreInfo> : CompositeDrawable
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{
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/// <summary>
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/// The currently displayed scores.
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/// </summary>
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public IBindableList<TScoreInfo> Scores => scores;
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private readonly BindableList<TScoreInfo> scores = new BindableList<TScoreInfo>();
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/// <summary>
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/// Whether the current scope should refetch in response to changes in API connectivity state.
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/// </summary>
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protected abstract bool IsOnlineScope { get; }
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private const double fade_duration = 300;
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private readonly OsuScrollContainer scrollContainer;
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private readonly Container placeholderContainer;
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private readonly UserTopScoreContainer<TScoreInfo> userScoreContainer;
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private FillFlowContainer<LeaderboardScore>? scoreFlowContainer;
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private readonly LoadingSpinner loading;
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private CancellationTokenSource? currentFetchCancellationSource;
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private CancellationTokenSource? currentScoresAsyncLoadCancellationSource;
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private APIRequest? fetchScoresRequest;
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private LeaderboardState state;
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[Resolved(CanBeNull = true)]
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private IAPIProvider? api { get; set; }
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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private TScope scope = default!;
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public TScope Scope
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{
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get => scope;
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set
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{
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if (EqualityComparer<TScope>.Default.Equals(value, scope))
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return;
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scope = value;
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RefetchScores();
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}
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}
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protected Leaderboard()
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{
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InternalChildren = new Drawable[]
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{
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new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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scrollContainer = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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}
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},
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new Drawable[]
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{
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userScoreContainer = new UserTopScoreContainer<TScoreInfo>(CreateDrawableTopScore)
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},
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},
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},
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},
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loading = new LoadingSpinner(),
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placeholderContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (api != null)
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{
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apiState.BindTo(api.State);
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apiState.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case APIState.Online:
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case APIState.Offline:
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if (IsOnlineScope)
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RefetchScores();
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break;
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}
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});
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}
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RefetchScores();
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}
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/// <summary>
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/// Perform a full refetch of scores using current criteria.
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/// </summary>
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public void RefetchScores() => Scheduler.AddOnce(refetchScores);
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/// <summary>
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/// Clear all scores from the display.
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/// </summary>
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public void ClearScores()
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{
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cancelPendingWork();
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SetScores(null);
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}
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/// <summary>
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/// Call when a retrieval or display failure happened to show a relevant message to the user.
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/// </summary>
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/// <param name="state">The state to display.</param>
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protected void SetErrorState(LeaderboardState state)
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{
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switch (state)
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{
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case LeaderboardState.NoScores:
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case LeaderboardState.Retrieving:
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case LeaderboardState.Success:
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throw new InvalidOperationException($"State {state} cannot be set by a leaderboard implementation.");
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}
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Debug.Assert(!scores.Any());
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setState(state);
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}
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/// <summary>
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/// Call when retrieved scores are ready to be displayed.
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/// </summary>
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/// <param name="scores">The scores to display.</param>
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/// <param name="userScore">The user top score, if any.</param>
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protected void SetScores(IEnumerable<TScoreInfo>? scores, TScoreInfo? userScore = default)
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{
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this.scores.Clear();
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if (scores != null)
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this.scores.AddRange(scores);
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// Non-delayed schedule may potentially run inline (due to IsMainThread check passing) after leaderboard is disposed.
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// This is guarded against in BeatmapLeaderboard via web request cancellation, but let's be extra safe.
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if (!IsDisposed)
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{
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// Schedule needs to be non-delayed here for the weird logic in refetchScores to work.
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// If it is removed, the placeholder will be incorrectly updated to "no scores" rather than "retrieving".
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// This whole flow should be refactored in the future.
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Scheduler.Add(applyNewScores, false);
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}
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void applyNewScores()
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{
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userScoreContainer.Score.Value = userScore;
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if (userScore == null)
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userScoreContainer.Hide();
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else
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userScoreContainer.Show();
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updateScoresDrawables();
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}
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}
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/// <summary>
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/// Performs a fetch/refresh of scores to be displayed.
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/// </summary>
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/// <param name="cancellationToken"></param>
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected abstract APIRequest? FetchScores(CancellationToken cancellationToken);
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protected abstract LeaderboardScore CreateDrawableScore(TScoreInfo model, int index);
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protected abstract LeaderboardScore CreateDrawableTopScore(TScoreInfo model);
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private void refetchScores()
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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ClearScores();
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setState(LeaderboardState.Retrieving);
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currentFetchCancellationSource = new CancellationTokenSource();
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fetchScoresRequest = FetchScores(currentFetchCancellationSource.Token);
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if (fetchScoresRequest == null)
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return;
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fetchScoresRequest.Failure += e => Schedule(() =>
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{
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if (e is OperationCanceledException || currentFetchCancellationSource.IsCancellationRequested)
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return;
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SetErrorState(LeaderboardState.NetworkFailure);
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});
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api?.Queue(fetchScoresRequest);
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}
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private void cancelPendingWork()
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{
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currentFetchCancellationSource?.Cancel();
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currentScoresAsyncLoadCancellationSource?.Cancel();
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fetchScoresRequest?.Cancel();
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}
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private void updateScoresDrawables()
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{
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currentScoresAsyncLoadCancellationSource?.Cancel();
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scoreFlowContainer?
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.FadeOut(fade_duration, Easing.OutQuint)
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.Expire();
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scoreFlowContainer = null;
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if (!scores.Any())
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{
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setState(LeaderboardState.NoScores);
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return;
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}
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LoadComponentAsync(new FillFlowContainer<LeaderboardScore>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 5f),
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Padding = new MarginPadding { Top = 10, Bottom = 5 },
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ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1))
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}, newFlow =>
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{
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setState(LeaderboardState.Success);
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scrollContainer.Add(scoreFlowContainer = newFlow);
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double delay = 0;
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foreach (var s in scoreFlowContainer)
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{
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using (s.BeginDelayedSequence(delay))
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s.Show();
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delay += 50;
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}
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scrollContainer.ScrollToStart(false);
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}, (currentScoresAsyncLoadCancellationSource = new CancellationTokenSource()).Token);
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}
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#region Placeholder handling
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private Placeholder? placeholder;
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private void setState(LeaderboardState state)
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{
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if (state == this.state)
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return;
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if (state == LeaderboardState.Retrieving)
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loading.Show();
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else
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loading.Hide();
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this.state = state;
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placeholder?.FadeOut(150, Easing.OutQuint).Expire();
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placeholder = getPlaceholderFor(state);
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if (placeholder == null)
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return;
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placeholderContainer.Child = placeholder;
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placeholder.ScaleTo(0.8f).Then().ScaleTo(1, fade_duration * 3, Easing.OutQuint);
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placeholder.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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private Placeholder? getPlaceholderFor(LeaderboardState state)
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{
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switch (state)
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{
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case LeaderboardState.NetworkFailure:
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return new ClickablePlaceholder(LeaderboardStrings.CouldntFetchScores, FontAwesome.Solid.Sync)
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{
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Action = RefetchScores
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};
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case LeaderboardState.NoneSelected:
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return new MessagePlaceholder(LeaderboardStrings.PleaseSelectABeatmap);
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case LeaderboardState.RulesetUnavailable:
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return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisRuleset);
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case LeaderboardState.BeatmapUnavailable:
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return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisBeatmap);
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case LeaderboardState.NoScores:
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return new MessagePlaceholder(LeaderboardStrings.NoRecordsYet);
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case LeaderboardState.NotLoggedIn:
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return new LoginPlaceholder(LeaderboardStrings.PleaseSignInToViewOnlineLeaderboards);
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case LeaderboardState.NotSupporter:
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return new MessagePlaceholder(LeaderboardStrings.PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard);
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case LeaderboardState.Retrieving:
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return null;
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case LeaderboardState.Success:
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return null;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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#endregion
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#region Fade handling
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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float fadeBottom = scrollContainer.Current + scrollContainer.DrawHeight;
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float fadeTop = scrollContainer.Current + LeaderboardScore.HEIGHT;
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if (!scrollContainer.IsScrolledToEnd())
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fadeBottom -= LeaderboardScore.HEIGHT;
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if (scoreFlowContainer == null)
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return;
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foreach (var c in scoreFlowContainer)
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{
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float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scoreFlowContainer).Y;
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float bottomY = topY + LeaderboardScore.HEIGHT;
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bool requireBottomFade = bottomY >= fadeBottom;
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if (!requireBottomFade)
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c.Colour = Color4.White;
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else if (topY > fadeBottom + LeaderboardScore.HEIGHT || bottomY < fadeTop - LeaderboardScore.HEIGHT)
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c.Colour = Color4.Transparent;
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else
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{
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if (bottomY - fadeBottom > 0)
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{
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c.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(Math.Min(1 - (topY - fadeBottom) / LeaderboardScore.HEIGHT, 1)),
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Color4.White.Opacity(Math.Min(1 - (bottomY - fadeBottom) / LeaderboardScore.HEIGHT, 1)));
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}
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else
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{
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c.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(Math.Min(1 - (fadeTop - topY) / LeaderboardScore.HEIGHT, 1)),
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Color4.White.Opacity(Math.Min(1 - (fadeTop - bottomY) / LeaderboardScore.HEIGHT, 1)));
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}
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}
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}
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}
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#endregion
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}
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}
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