mirror of https://github.com/ppy/osu
94 lines
3.6 KiB
C#
94 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
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{
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private Bindable<bool>? cursorHideEnabled;
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public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
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public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
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: base(ruleset, beatmap, mods)
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{
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}
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[BackgroundDependencyLoader]
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private void load(ReplayPlayer? replayPlayer)
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{
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if (replayPlayer != null)
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{
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ReplayAnalysisOverlay analysisOverlay;
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PlayfieldAdjustmentContainer.Add(analysisOverlay = new ReplayAnalysisOverlay(replayPlayer.Score.Replay));
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Overlays.Add(analysisOverlay.CreateProxy().With(p => p.Depth = float.NegativeInfinity));
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replayPlayer.AddSettings(new ReplayAnalysisSettings(Config));
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cursorHideEnabled = Config.GetBindable<bool>(OsuRulesetSetting.ReplayCursorHideEnabled);
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// I have little faith in this working (other things touch cursor visibility) but haven't broken it yet.
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// Let's wait for someone to report an issue before spending too much time on it.
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cursorHideEnabled.BindValueChanged(enabled => Playfield.Cursor.FadeTo(enabled.NewValue ? 0 : 1), true);
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}
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}
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public override DrawableHitObject<OsuHitObject>? CreateDrawableRepresentation(OsuHitObject h) => null;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
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protected override Playfield CreatePlayfield() => new OsuPlayfield();
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true };
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protected override ResumeOverlay CreateResumeOverlay()
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{
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if (Mods.Any(m => m is OsuModAutopilot))
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return new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
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return new OsuResumeOverlay();
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
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protected override ReplayRecorder CreateReplayRecorder(Score score) => new OsuReplayRecorder(score);
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public override double GameplayStartTime
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{
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get
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{
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if (Objects.FirstOrDefault() is OsuHitObject first)
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return first.StartTime - Math.Max(2000, first.TimePreempt);
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return 0;
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}
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}
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}
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}
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