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https://github.com/ppy/osu
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107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneRectangularPositionSnapGrid : OsuManualInputManagerTestScene
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{
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private Container content;
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protected override Container<Drawable> Content => content;
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[BackgroundDependencyLoader]
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private void load()
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{
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base.Content.AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.Gray
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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});
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}
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private static readonly object[][] test_cases =
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{
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new object[] { new Vector2(0, 0), new Vector2(10, 10) },
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new object[] { new Vector2(240, 180), new Vector2(10, 15) },
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new object[] { new Vector2(160, 120), new Vector2(30, 20) },
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new object[] { new Vector2(480, 360), new Vector2(100, 100) },
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};
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[TestCaseSource(nameof(test_cases))]
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public void TestRectangularGrid(Vector2 position, Vector2 spacing)
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{
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RectangularPositionSnapGrid grid = null;
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AddStep("create grid", () => Child = grid = new RectangularPositionSnapGrid(position)
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{
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RelativeSizeAxes = Axes.Both,
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Spacing = spacing
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});
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AddStep("add snapping cursor", () => Add(new SnappingCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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GetSnapPosition = pos => grid.GetSnappedPosition(grid.ToLocalSpace(pos))
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}));
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}
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private class SnappingCursorContainer : CompositeDrawable
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{
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public Func<Vector2, Vector2> GetSnapPosition;
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private readonly Drawable cursor;
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public SnappingCursorContainer()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = cursor = new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(50),
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Colour = Color4.Red
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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base.OnMouseMove(e);
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updatePosition(e.ScreenSpaceMousePosition);
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return true;
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}
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private void updatePosition(Vector2 screenSpacePosition)
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{
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cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
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}
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}
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}
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}
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