osu/osu.Game/Skinning/LegacyBeatmapSkin.cs

105 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class LegacyBeatmapSkin : LegacySkin
{
protected override bool AllowManiaSkin => false;
protected override bool UseCustomSampleBanks => true;
/// <summary>
/// Construct a new legacy beatmap skin instance.
/// </summary>
/// <param name="beatmapInfo">The model for this beatmap.</param>
/// <param name="resources">Access to raw game resources.</param>
public LegacyBeatmapSkin(BeatmapInfo beatmapInfo, IStorageResourceProvider? resources)
: base(createSkinInfo(beatmapInfo), resources, createRealmBackedStore(beatmapInfo, resources), beatmapInfo.Path.AsNonNull())
{
// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
Configuration.AllowDefaultComboColoursFallback = false;
}
private static IResourceStore<byte[]> createRealmBackedStore(BeatmapInfo beatmapInfo, IStorageResourceProvider? resources)
{
if (resources == null || beatmapInfo.BeatmapSet == null)
// should only ever be used in tests.
return new ResourceStore<byte[]>();
return new RealmBackedResourceStore<BeatmapSetInfo>(beatmapInfo.BeatmapSet.ToLive(resources.RealmAccess), resources.Files, resources.RealmAccess);
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
if (component is SkinnableTargetComponent targetComponent)
{
switch (targetComponent.Target)
{
case SkinnableTarget.MainHUDComponents:
// this should exist in LegacySkin instead, but there isn't a fallback skin for LegacySkins yet.
// therefore keep the check here until fallback default legacy skin is supported.
if (!this.HasFont(LegacyFont.Score))
return null;
break;
}
}
return base.GetDrawableComponent(component);
}
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case SkinConfiguration.LegacySetting s when s == SkinConfiguration.LegacySetting.Version:
// For lookup simplicity, ignore beatmap-level versioning completely.
// If it is decided that we need this due to beatmaps somehow using it, the default (1.0 specified in LegacySkinDecoder.CreateTemplateObject)
// needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin
// it should be returning the version for.
return null;
}
return base.GetConfig<TLookup, TValue>(lookup);
}
protected override IBindable<Color4>? GetComboColour(IHasComboColours source, int comboIndex, IHasComboInformation combo)
=> base.GetComboColour(source, combo.ComboIndexWithOffsets, combo);
public override ISample? GetSample(ISampleInfo sampleInfo)
{
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
{
// When no custom sample bank is provided, always fall-back to the default samples.
return null;
}
return base.GetSample(sampleInfo);
}
private static SkinInfo createSkinInfo(BeatmapInfo beatmapInfo) =>
new SkinInfo
{
Name = beatmapInfo.ToString(),
Creator = beatmapInfo.Metadata.Author.Username ?? string.Empty
};
}
}